58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
//This code create by CodeEngine ,don't modify
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections;
|
|
using Module.Log;
|
|
|
|
namespace GCGame.Table
|
|
{
|
|
|
|
public class Tab_MapConnection{
|
|
|
|
public const string TAB_FILE_DATA = "MapConnection";
|
|
private const int _varCount = 4;
|
|
|
|
public int GetId()
|
|
{
|
|
return SourceSceneID;
|
|
}
|
|
|
|
public static bool Validate(string line)
|
|
{
|
|
var segments = 0;
|
|
foreach (char c in line)
|
|
if (c == '\t')
|
|
segments++;
|
|
// Note: skip the 2nd column as it's the description;
|
|
var result = segments == _varCount;
|
|
if (!result)
|
|
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
|
|
return result;
|
|
}
|
|
|
|
public Tab_MapConnection()
|
|
{
|
|
}
|
|
|
|
public Tab_MapConnection(string line)
|
|
{
|
|
var segments = line.Split('\t');
|
|
SourceSceneID = int.Parse(segments[0]);
|
|
DestSceneID = int.Parse(segments[2]);
|
|
TelePosX = float.Parse(segments[3]);
|
|
TelePosZ = float.Parse(segments[4]);
|
|
|
|
}
|
|
|
|
public int SourceSceneID { get; private set; }
|
|
|
|
public int DestSceneID { get; private set; }
|
|
|
|
public float TelePosX { get; private set; }
|
|
|
|
public float TelePosZ { get; private set; }
|
|
|
|
|
|
}
|
|
} |