JJBB/Assets/Project/Script/GameTables/Table_ItemSameUse.cs
2024-08-23 15:49:34 +08:00

64 lines
1.3 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ItemSameUse{
public const string TAB_FILE_DATA = "ItemSameUse";
private const int _varCount = 6;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ItemSameUse()
{
}
public Tab_ItemSameUse(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Icon = segments[2].Trim();
Name = segments[3].Trim();
Tips = segments[4].Trim();
ClassID = int.Parse(segments[5]);
SubClassID = int.Parse(segments[6]);
}
public int Id { get; private set; }
public string Icon { get; private set; }
public string Name { get; private set; }
public string Tips { get; private set; }
public int ClassID { get; private set; }
public int SubClassID { get; private set; }
}
}