JJBB/Assets/Project/Script/GameTables/Table_GuildAttrPractice.cs
2024-08-23 15:49:34 +08:00

270 lines
8.9 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_GuildAttrPractice{
public const string TAB_FILE_DATA = "GuildAttrPractice";
private const int _varCount = 163;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_GuildAttrPractice()
{
}
public Tab_GuildAttrPractice(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Describe = segments[2].Trim();
TypeId = int.Parse(segments[3]);
TypeName = segments[4].Trim();
MoneyType = int.Parse(segments[5]);
MoneyNum = int.Parse(segments[6]);
ContributeNum = int.Parse(segments[7]);
GuildCollegeLevel = int.Parse(segments[8]);
Level[0] = int.Parse(segments[9]);
Level[1] = int.Parse(segments[14]);
Level[2] = int.Parse(segments[19]);
Level[3] = int.Parse(segments[24]);
Level[4] = int.Parse(segments[29]);
Level[5] = int.Parse(segments[34]);
Level[6] = int.Parse(segments[39]);
Level[7] = int.Parse(segments[44]);
Level[8] = int.Parse(segments[49]);
Level[9] = int.Parse(segments[54]);
Level[10] = int.Parse(segments[59]);
Level[11] = int.Parse(segments[64]);
Level[12] = int.Parse(segments[69]);
Level[13] = int.Parse(segments[74]);
Level[14] = int.Parse(segments[79]);
Level[15] = int.Parse(segments[84]);
Level[16] = int.Parse(segments[89]);
Level[17] = int.Parse(segments[94]);
Level[18] = int.Parse(segments[99]);
Level[19] = int.Parse(segments[104]);
Level[20] = int.Parse(segments[109]);
Level[21] = int.Parse(segments[114]);
Level[22] = int.Parse(segments[119]);
Level[23] = int.Parse(segments[124]);
Level[24] = int.Parse(segments[129]);
Level[25] = int.Parse(segments[134]);
Level[26] = int.Parse(segments[139]);
Level[27] = int.Parse(segments[144]);
Level[28] = int.Parse(segments[149]);
Level[29] = int.Parse(segments[154]);
Level[30] = int.Parse(segments[159]);
Exp[0] = int.Parse(segments[10]);
Exp[1] = int.Parse(segments[15]);
Exp[2] = int.Parse(segments[20]);
Exp[3] = int.Parse(segments[25]);
Exp[4] = int.Parse(segments[30]);
Exp[5] = int.Parse(segments[35]);
Exp[6] = int.Parse(segments[40]);
Exp[7] = int.Parse(segments[45]);
Exp[8] = int.Parse(segments[50]);
Exp[9] = int.Parse(segments[55]);
Exp[10] = int.Parse(segments[60]);
Exp[11] = int.Parse(segments[65]);
Exp[12] = int.Parse(segments[70]);
Exp[13] = int.Parse(segments[75]);
Exp[14] = int.Parse(segments[80]);
Exp[15] = int.Parse(segments[85]);
Exp[16] = int.Parse(segments[90]);
Exp[17] = int.Parse(segments[95]);
Exp[18] = int.Parse(segments[100]);
Exp[19] = int.Parse(segments[105]);
Exp[20] = int.Parse(segments[110]);
Exp[21] = int.Parse(segments[115]);
Exp[22] = int.Parse(segments[120]);
Exp[23] = int.Parse(segments[125]);
Exp[24] = int.Parse(segments[130]);
Exp[25] = int.Parse(segments[135]);
Exp[26] = int.Parse(segments[140]);
Exp[27] = int.Parse(segments[145]);
Exp[28] = int.Parse(segments[150]);
Exp[29] = int.Parse(segments[155]);
Exp[30] = int.Parse(segments[160]);
NeedLevel[0] = int.Parse(segments[11]);
NeedLevel[1] = int.Parse(segments[16]);
NeedLevel[2] = int.Parse(segments[21]);
NeedLevel[3] = int.Parse(segments[26]);
NeedLevel[4] = int.Parse(segments[31]);
NeedLevel[5] = int.Parse(segments[36]);
NeedLevel[6] = int.Parse(segments[41]);
NeedLevel[7] = int.Parse(segments[46]);
NeedLevel[8] = int.Parse(segments[51]);
NeedLevel[9] = int.Parse(segments[56]);
NeedLevel[10] = int.Parse(segments[61]);
NeedLevel[11] = int.Parse(segments[66]);
NeedLevel[12] = int.Parse(segments[71]);
NeedLevel[13] = int.Parse(segments[76]);
NeedLevel[14] = int.Parse(segments[81]);
NeedLevel[15] = int.Parse(segments[86]);
NeedLevel[16] = int.Parse(segments[91]);
NeedLevel[17] = int.Parse(segments[96]);
NeedLevel[18] = int.Parse(segments[101]);
NeedLevel[19] = int.Parse(segments[106]);
NeedLevel[20] = int.Parse(segments[111]);
NeedLevel[21] = int.Parse(segments[116]);
NeedLevel[22] = int.Parse(segments[121]);
NeedLevel[23] = int.Parse(segments[126]);
NeedLevel[24] = int.Parse(segments[131]);
NeedLevel[25] = int.Parse(segments[136]);
NeedLevel[26] = int.Parse(segments[141]);
NeedLevel[27] = int.Parse(segments[146]);
NeedLevel[28] = int.Parse(segments[151]);
NeedLevel[29] = int.Parse(segments[156]);
NeedLevel[30] = int.Parse(segments[161]);
PracticeVal[0] = int.Parse(segments[12]);
PracticeVal[1] = int.Parse(segments[17]);
PracticeVal[2] = int.Parse(segments[22]);
PracticeVal[3] = int.Parse(segments[27]);
PracticeVal[4] = int.Parse(segments[32]);
PracticeVal[5] = int.Parse(segments[37]);
PracticeVal[6] = int.Parse(segments[42]);
PracticeVal[7] = int.Parse(segments[47]);
PracticeVal[8] = int.Parse(segments[52]);
PracticeVal[9] = int.Parse(segments[57]);
PracticeVal[10] = int.Parse(segments[62]);
PracticeVal[11] = int.Parse(segments[67]);
PracticeVal[12] = int.Parse(segments[72]);
PracticeVal[13] = int.Parse(segments[77]);
PracticeVal[14] = int.Parse(segments[82]);
PracticeVal[15] = int.Parse(segments[87]);
PracticeVal[16] = int.Parse(segments[92]);
PracticeVal[17] = int.Parse(segments[97]);
PracticeVal[18] = int.Parse(segments[102]);
PracticeVal[19] = int.Parse(segments[107]);
PracticeVal[20] = int.Parse(segments[112]);
PracticeVal[21] = int.Parse(segments[117]);
PracticeVal[22] = int.Parse(segments[122]);
PracticeVal[23] = int.Parse(segments[127]);
PracticeVal[24] = int.Parse(segments[132]);
PracticeVal[25] = int.Parse(segments[137]);
PracticeVal[26] = int.Parse(segments[142]);
PracticeVal[27] = int.Parse(segments[147]);
PracticeVal[28] = int.Parse(segments[152]);
PracticeVal[29] = int.Parse(segments[157]);
PracticeVal[30] = int.Parse(segments[162]);
CombatValue[0] = int.Parse(segments[13]);
CombatValue[1] = int.Parse(segments[18]);
CombatValue[2] = int.Parse(segments[23]);
CombatValue[3] = int.Parse(segments[28]);
CombatValue[4] = int.Parse(segments[33]);
CombatValue[5] = int.Parse(segments[38]);
CombatValue[6] = int.Parse(segments[43]);
CombatValue[7] = int.Parse(segments[48]);
CombatValue[8] = int.Parse(segments[53]);
CombatValue[9] = int.Parse(segments[58]);
CombatValue[10] = int.Parse(segments[63]);
CombatValue[11] = int.Parse(segments[68]);
CombatValue[12] = int.Parse(segments[73]);
CombatValue[13] = int.Parse(segments[78]);
CombatValue[14] = int.Parse(segments[83]);
CombatValue[15] = int.Parse(segments[88]);
CombatValue[16] = int.Parse(segments[93]);
CombatValue[17] = int.Parse(segments[98]);
CombatValue[18] = int.Parse(segments[103]);
CombatValue[19] = int.Parse(segments[108]);
CombatValue[20] = int.Parse(segments[113]);
CombatValue[21] = int.Parse(segments[118]);
CombatValue[22] = int.Parse(segments[123]);
CombatValue[23] = int.Parse(segments[128]);
CombatValue[24] = int.Parse(segments[133]);
CombatValue[25] = int.Parse(segments[138]);
CombatValue[26] = int.Parse(segments[143]);
CombatValue[27] = int.Parse(segments[148]);
CombatValue[28] = int.Parse(segments[153]);
CombatValue[29] = int.Parse(segments[158]);
CombatValue[30] = int.Parse(segments[163]);
}
public int Id { get; private set; }
public string Describe { get; private set; }
public int TypeId { get; private set; }
public string TypeName { get; private set; }
public int MoneyType { get; private set; }
public int MoneyNum { get; private set; }
public int ContributeNum { get; private set; }
public int GuildCollegeLevel { get; private set; }
public readonly int[] Level = new int[31];
public int getLevelCount() { return Level.Length; }
public int GetLevelbyIndex(int idx)
{
if(idx >= 0 && idx < Level.Length)
return Level[idx];
return default(int);
}
public readonly int[] Exp = new int[31];
public int getExpCount() { return Exp.Length; }
public int GetExpbyIndex(int idx)
{
if(idx >= 0 && idx < Exp.Length)
return Exp[idx];
return default(int);
}
public readonly int[] NeedLevel = new int[31];
public int getNeedLevelCount() { return NeedLevel.Length; }
public int GetNeedLevelbyIndex(int idx)
{
if(idx >= 0 && idx < NeedLevel.Length)
return NeedLevel[idx];
return default(int);
}
public readonly int[] PracticeVal = new int[31];
public int getPracticeValCount() { return PracticeVal.Length; }
public int GetPracticeValbyIndex(int idx)
{
if(idx >= 0 && idx < PracticeVal.Length)
return PracticeVal[idx];
return default(int);
}
public readonly int[] CombatValue = new int[31];
public int getCombatValueCount() { return CombatValue.Length; }
public int GetCombatValuebyIndex(int idx)
{
if(idx >= 0 && idx < CombatValue.Length)
return CombatValue[idx];
return default(int);
}
}
}