Files
JJBB/Assets/Project/Script/GameTables/Table_Fuben.cs
2024-08-23 15:49:34 +08:00

177 lines
5.1 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_Fuben{
public const string TAB_FILE_DATA = "Fuben";
private const int _varCount = 42;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_Fuben()
{
}
public Tab_Fuben(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
DescInfo = segments[3].Trim();
Type = int.Parse(segments[4]);
AutoSearchNPC = int.Parse(segments[5]);
ExitSceneType = int.Parse(segments[6]);
CrossSrvType = int.Parse(segments[7]);
SceneId[0] = int.Parse(segments[8]);
SceneId[1] = int.Parse(segments[9]);
SceneId[2] = int.Parse(segments[10]);
PlayerDemandMin = int.Parse(segments[11]);
PlayerLevelMin = int.Parse(segments[12]);
ScriptID = int.Parse(segments[13]);
ExistTime = int.Parse(segments[14]);
SuccessRule = int.Parse(segments[15]);
LeaveDelay = int.Parse(segments[16]);
ChallengeTimes = int.Parse(segments[17]);
RewardsTimes = int.Parse(segments[18]);
PositiveLeave = int.Parse(segments[19]);
ShowTimeDown = int.Parse(segments[20]);
ActivityType = int.Parse(segments[21]);
AutoType = int.Parse(segments[22]);
ForbidTime = int.Parse(segments[23]);
ForbidType = int.Parse(segments[24]);
AwardItemType = int.Parse(segments[25]);
AwardItemID[0] = int.Parse(segments[26]);
AwardItemID[1] = int.Parse(segments[28]);
AwardItemID[2] = int.Parse(segments[30]);
AwardItemID[3] = int.Parse(segments[32]);
AwardItemCount[0] = int.Parse(segments[27]);
AwardItemCount[1] = int.Parse(segments[29]);
AwardItemCount[2] = int.Parse(segments[31]);
AwardItemCount[3] = int.Parse(segments[33]);
SuccConditionType = int.Parse(segments[34]);
IsShowInfoUI = int.Parse(segments[35]);
IsShowAct = int.Parse(segments[36]);
IsEscort = int.Parse(segments[37]);
MessageTip = int.Parse(segments[38]);
SceneMovieID = int.Parse(segments[39]);
CallTeam = int.Parse(segments[40]);
FollowAfterQuit = int.Parse(segments[41]);
IsShowCamp = int.Parse(segments[42]);
}
public int Id { get; private set; }
public string Name { get; private set; }
public string DescInfo { get; private set; }
public int Type { get; private set; }
public int AutoSearchNPC { get; private set; }
public int ExitSceneType { get; private set; }
public int CrossSrvType { get; private set; }
public readonly int[] SceneId = new int[3];
public int getSceneIdCount() { return SceneId.Length; }
public int GetSceneIdbyIndex(int idx)
{
if(idx >= 0 && idx < SceneId.Length)
return SceneId[idx];
return default(int);
}
public int PlayerDemandMin { get; private set; }
public int PlayerLevelMin { get; private set; }
public int ScriptID { get; private set; }
public int ExistTime { get; private set; }
public int SuccessRule { get; private set; }
public int LeaveDelay { get; private set; }
public int ChallengeTimes { get; private set; }
public int RewardsTimes { get; private set; }
public int PositiveLeave { get; private set; }
public int ShowTimeDown { get; private set; }
public int ActivityType { get; private set; }
public int AutoType { get; private set; }
public int ForbidTime { get; private set; }
public int ForbidType { get; private set; }
public int AwardItemType { get; private set; }
public readonly int[] AwardItemID = new int[4];
public int getAwardItemIDCount() { return AwardItemID.Length; }
public int GetAwardItemIDbyIndex(int idx)
{
if(idx >= 0 && idx < AwardItemID.Length)
return AwardItemID[idx];
return default(int);
}
public readonly int[] AwardItemCount = new int[4];
public int getAwardItemCountCount() { return AwardItemCount.Length; }
public int GetAwardItemCountbyIndex(int idx)
{
if(idx >= 0 && idx < AwardItemCount.Length)
return AwardItemCount[idx];
return default(int);
}
public int SuccConditionType { get; private set; }
public int IsShowInfoUI { get; private set; }
public int IsShowAct { get; private set; }
public int IsEscort { get; private set; }
public int MessageTip { get; private set; }
public int SceneMovieID { get; private set; }
public int CallTeam { get; private set; }
public int FollowAfterQuit { get; private set; }
public int IsShowCamp { get; private set; }
}
}