Files
JJBB/Assets/Project/Script/GameTables/Table_Effect.cs
2024-08-23 15:49:34 +08:00

107 lines
2.8 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_Effect{
public const string TAB_FILE_DATA = "Effect";
private const int _varCount = 20;
public int GetId()
{
return EffectID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_Effect()
{
}
public Tab_Effect(string line)
{
var segments = line.Split('\t');
EffectID = int.Parse(segments[0]);
Profession = int.Parse(segments[2]);
Path = segments[3].Trim();
DelayTime = float.Parse(segments[4]);
IsOnlyDeactive = int.Parse(segments[5]) > 0;
Type = byte.Parse(segments[6]);
ParentName = segments[7].Trim();
OffsetX = float.Parse(segments[8]);
OffsetY = float.Parse(segments[9]);
OffsetZ = float.Parse(segments[10]);
Yaw = float.Parse(segments[11]);
Scale = float.Parse(segments[12]);
IsFellowOwner = int.Parse(segments[13]) > 0;
RotationType = int.Parse(segments[14]);
CountLimit = int.Parse(segments[15]);
Duration = float.Parse(segments[16]);
ParamValue[0] = int.Parse(segments[17]);
ParamValue[1] = int.Parse(segments[18]);
ParamValue[2] = int.Parse(segments[19]);
ParamValue[3] = int.Parse(segments[20]);
}
public int EffectID { get; private set; }
public int Profession { get; private set; }
public string Path { get; private set; }
public float DelayTime { get; private set; }
public bool IsOnlyDeactive { get; private set; }
public byte Type { get; private set; }
public string ParentName { get; private set; }
public float OffsetX { get; private set; }
public float OffsetY { get; private set; }
public float OffsetZ { get; private set; }
public float Yaw { get; private set; }
public float Scale { get; private set; }
public bool IsFellowOwner { get; private set; }
public int RotationType { get; private set; }
public int CountLimit { get; private set; }
public float Duration { get; private set; }
public readonly int[] ParamValue = new int[4];
public int getParamValueCount() { return ParamValue.Length; }
public int GetParamValuebyIndex(int idx)
{
if(idx >= 0 && idx < ParamValue.Length)
return ParamValue[idx];
return default(int);
}
}
}