Files
JJBB/Assets/Project/Script/GameTables/Table_CommonItem.cs
2024-08-23 15:49:34 +08:00

130 lines
3.5 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CommonItem{
public const string TAB_FILE_DATA = "CommonItem";
private const int _varCount = 28;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CommonItem()
{
}
public Tab_CommonItem(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
Icon = segments[3].Trim();
Tips = segments[4].Trim();
ClassID = int.Parse(segments[5]);
SubClassID = int.Parse(segments[6]);
Quality = int.Parse(segments[7]);
SuperEquipment = int.Parse(segments[8]);
QualityEffect = int.Parse(segments[9]);
MinLevelRequire = int.Parse(segments[10]);
MaxLevelRequire = int.Parse(segments[11]);
CanUse = int.Parse(segments[12]);
BindType = int.Parse(segments[13]);
CanSell = int.Parse(segments[14]);
SellPrice = int.Parse(segments[15]);
SellMoneyType = int.Parse(segments[16]);
MaxStackSize = int.Parse(segments[17]);
ProfessionRequire = int.Parse(segments[18]);
SortId = int.Parse(segments[19]);
ExistTime = int.Parse(segments[20]);
DropIcon = int.Parse(segments[21]);
DropEffectId = int.Parse(segments[22]);
CanThrow = int.Parse(segments[23]);
CanBulkUse = int.Parse(segments[24]);
IsShowGainPath = int.Parse(segments[25]);
CanShortCutUse = int.Parse(segments[26]);
BackPackType = int.Parse(segments[27]);
Iconnv = segments[28].Trim();
}
public int Id { get; private set; }
public string Name { get; private set; }
public string Icon { get; private set; }
public string Tips { get; private set; }
public int ClassID { get; private set; }
public int SubClassID { get; private set; }
public int Quality { get; private set; }
public int SuperEquipment { get; private set; }
public int QualityEffect { get; private set; }
public int MinLevelRequire { get; private set; }
public int MaxLevelRequire { get; private set; }
public int CanUse { get; private set; }
public int BindType { get; private set; }
public int CanSell { get; private set; }
public int SellPrice { get; private set; }
public int SellMoneyType { get; private set; }
public int MaxStackSize { get; private set; }
public int ProfessionRequire { get; private set; }
public int SortId { get; private set; }
public int ExistTime { get; private set; }
public int DropIcon { get; private set; }
public int DropEffectId { get; private set; }
public int CanThrow { get; private set; }
public int CanBulkUse { get; private set; }
public int IsShowGainPath { get; private set; }
public int CanShortCutUse { get; private set; }
public int BackPackType { get; private set; }
public string Iconnv { get; private set; }
}
}