79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_Bullet{
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public const string TAB_FILE_DATA = "Bullet";
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private const int _varCount = 11;
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public int GetId()
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{
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return BulletID;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_Bullet()
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{
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}
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public Tab_Bullet(string line)
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{
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var segments = line.Split('\t');
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BulletID = int.Parse(segments[0]);
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EffectId = int.Parse(segments[2]);
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EndEffectId = int.Parse(segments[3]);
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Speed = float.Parse(segments[4]);
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MinDistance = float.Parse(segments[5]);
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AttackPoint = segments[6].Trim();
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StartPosX = float.Parse(segments[7]);
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StartPosY = float.Parse(segments[8]);
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StartPosZ = float.Parse(segments[9]);
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BulletDirectionX = float.Parse(segments[10]);
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BulletDirectionY = float.Parse(segments[11]);
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}
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public int BulletID { get; private set; }
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public int EffectId { get; private set; }
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public int EndEffectId { get; private set; }
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public float Speed { get; private set; }
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public float MinDistance { get; private set; }
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public string AttackPoint { get; private set; }
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public float StartPosX { get; private set; }
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public float StartPosY { get; private set; }
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public float StartPosZ { get; private set; }
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public float BulletDirectionX { get; private set; }
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public float BulletDirectionY { get; private set; }
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}
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} |