Files
2024-08-23 15:49:34 +08:00

38 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;
using GCGame;
using Games.Fellow;
using Games.GlobeDefine;
public class BossSceneLevel : UIItemSelect
{
public Text Label1;
public Text Label2;
public override void Show(Hashtable hash)
{
string sceneLevel = (string)hash["InitObj"];
string[] levelstrs = sceneLevel.Split('_');
if (levelstrs.Length < 2 || levelstrs[0].Length <= 0)
return;
base.Show();
string level = levelstrs[1];
if(level.Length<=1)
level = Utils.GetChinaNum(level[0]);
if(levelstrs.Length>=3 && levelstrs[2] == "true")
{
Label1.text = StrDictionary.GetClientDictionaryString("#{2087}", string.Format("{0}{1}", StrDictionary.GetClientDictionaryString("#{42630}"), level));
Label2.text = Label1.text;
}
else
{
Label1.text = StrDictionary.GetClientDictionaryString("#{2087}", level);
Label2.text = Label1.text;
}
}
}