Files
JJBB/Assets/Project/Script/GUI/Welfare/RedPacketItem.cs
2024-08-23 15:49:34 +08:00

48 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GCGame.Table;
public class RedPacketItem : UIItemBase{
public Text _DayDesc;
public Text _StateDesc;
public Image _MoneyIcon;
public Text _MoneyNum;
protected MarketingRedPacketTag _ItemParam;
public override void Show(Hashtable hash)
{
base.Show();
_ItemParam = (MarketingRedPacketTag)hash["InitObj"];
InitItem();
}
private int _ActId;
private int _TagId;
public void InitItem()
{
_DayDesc.text = StrDictionary.GetServerDictionaryFormatString(_ItemParam.dayDesc);
_StateDesc.text = _ItemParam.state == 1 ? StrDictionary.GetClientDictionaryString("#{1230}") : StrDictionary.GetClientDictionaryString("#{1231}");
LoadAssetBundle.Instance.SetImageSprite(_MoneyIcon, PlayerData.MONEY.GetMoneySpriteStr((MONEYTYPE)_ItemParam.moneyType), delegate (bool bSucess, GameObject obj) {
if(bSucess)
{
_MoneyIcon.SetNativeSize();
}
});
_ActId = _ItemParam.actId;
_TagId = _ItemParam.tagId;
_MoneyNum.text = _ItemParam.moneyNum.ToString();
}
public override void OnItemClick()
{
MarketingActAwardPageGetAward req = new MarketingActAwardPageGetAward();
req.actID = _ActId;
req.tagID = _TagId;
req.SendMsg();
}
}