73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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public class TitleActiveItem : UIItemBase{
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public Text _TitleName;
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public Image _TitleIcon;
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public Vector2 _TitleIconMaxSize;
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public List<Text> _PropName;
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public List<Text> _PropValue;
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public Text _CombatDesc;
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public Text _CombatVal;
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public int _titleId;
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public override void Show(Hashtable hash)
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{
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base.Show(hash);
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_titleId = (int)hash["InitObj"];
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var titleData = TableManager.GetTitleDataByID(_titleId, 0);
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if(titleData == null)
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{
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gameObject.SetActive(false);
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return;
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}
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if (!titleData.TitleIconPath.Equals("-1"))
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{
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_TitleName.gameObject.SetActive(false);
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_TitleIcon.gameObject.SetActive(true);
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LoadAssetBundle.Instance.SetImageSprite(_TitleIcon, titleData.TitleIconPath, delegate (bool bSucess, GameObject obj) {
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_TitleIcon.SetNativeSize();
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if (_TitleIcon.rectTransform.sizeDelta.y > _TitleIconMaxSize.y)
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{
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float delta = _TitleIconMaxSize.y / _TitleIcon.rectTransform.sizeDelta.y;
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_TitleIcon.rectTransform.sizeDelta = _TitleIcon.rectTransform.sizeDelta * delta;
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}
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});
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}else
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{
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_TitleIcon.gameObject.SetActive(false);
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_TitleName.gameObject.SetActive(true);
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_TitleName.text = titleData.Name;
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}
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for(int index = 0; index < _PropName.Count; index++)
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{
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_PropName[index].gameObject.SetActive(titleData.GetAttrValbyIndex(index) != -1);
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}
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for (int index = 0; index < titleData.getAttrIdCount(); index++)
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{
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if(titleData.GetAttrValbyIndex(index) != -1)
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{
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_PropName[index].gameObject.SetActive(true);
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var strDicId = "#{" + (10000 + titleData.GetAttrIdbyIndex(index)) + "}";
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_PropName[index].text = StrDictionary.GetClientDictionaryString(strDicId) + ":";
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_PropValue[index].text = "+" + titleData.GetAttrValbyIndex(index).ToString();
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}else
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{
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_PropName[index].gameObject.SetActive(false);
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}
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}
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_CombatDesc.text = StrDictionary.GetClientDictionaryString("#{10400}") + ":";
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_CombatVal.text = "+" + titleData.CombatPower.ToString();
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}
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}
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