Files
JJBB/Assets/Project/Script/GUI/Pet/PetItems/PetGrowAttr.cs
2024-08-23 15:49:34 +08:00

33 lines
759 B
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
public class PetGrowAttr : UIItemBase
{
public Text AttrName;
public Text AttrValue;
public Text AttrAdd;
public GameObject UpImage;
public override void Show(Hashtable hash)
{
string valueStr = (string)hash["InitObj"];
string[] datas = valueStr.Split('-');
if (datas.Length < 3)
return;
AttrName.text = datas[0];
AttrValue.text = datas[1];
if(datas[2] == "0")
{
AttrAdd.text = "";
UpImage.SetActive(false);
}
else
{
AttrAdd.text = datas[2];
UpImage.SetActive(true);
}
base.Show();
}
}