107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using GCGame.Table;
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using Games.Item;
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using System.Collections.Generic;
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public class MyAutoMedicItem : MonoBehaviour {
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public Image itemQuality;
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public Button m_ItemIconBtn;
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public Text m_ItemNameText;
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public Text m_ItemDescText;
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public Button m_MaskButton;
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public Text m_ItemCountText;
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public bool hasSameItem = false;
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public int m_ItemDataId;
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public int m_ItemTotalCount;
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private int m_OpenType;
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public void InitMyItem(int m_ItemId, int m_Type)
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{
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m_OpenType = m_Type;
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if (m_ItemId == -1)
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{
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return;
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}
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m_ItemDataId = m_ItemId;
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if (m_Type == 1)
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{
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Tab_AutoUseItem m_AutoUseItem = TableManager.GetAutoUseItemByID(m_ItemId, 0);
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if (m_AutoUseItem != null)
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{
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LoadAssetBundle.Instance.SetImageSprite(m_ItemIconBtn.image, m_AutoUseItem.Icon);
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m_ItemNameText.text = m_AutoUseItem.Name;
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m_ItemDescText.text = m_AutoUseItem.Desc;
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}
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}else
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{
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Tab_UseDrugItem useDrugItem = TableManager.GetUseDrugItemByID(m_ItemId, 0);
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if(useDrugItem != null)
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{
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LoadAssetBundle.Instance.SetImageSprite(m_ItemIconBtn.image, useDrugItem.Icon);
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m_ItemNameText.text = useDrugItem.Name;
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m_ItemDescText.text = useDrugItem.Desc;
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}
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}
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Tab_CommonItem commonItem = TableManager.GetCommonItemByID(m_ItemId, 0);
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if(commonItem != null)
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{
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itemQuality.gameObject.SetActive(true);
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LoadAssetBundle.Instance.SetImageSprite(itemQuality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality));
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}else
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{
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itemQuality.gameObject.SetActive(false);
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}
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SetItemCountText();
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}
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//根据物品的DataId获取物品的数量
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public void SetItemCountText()
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{
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var backPack = GameManager.gameManager.PlayerDataPool.BackPack;
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var itemCount = backPack.GetItemCountByDataId(m_ItemDataId);
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if(itemCount <= 0)
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{
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m_ItemCountText.text = StrDictionary.GetClientDictionaryString("#{5526}") + "0</color>";
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m_MaskButton.gameObject.SetActive(true);
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hasSameItem = false;
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}
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else
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{
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m_MaskButton.gameObject.SetActive(false);
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m_ItemCountText.text = itemCount.ToString();
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hasSameItem = true;
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}
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}
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public void MyItemClick()
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{
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if(hasSameItem)
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{
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//设置当前的物品为自动使用的物品
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//if(m_OpenType == 1)
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// AutoUseMedicPanelCtrl.Instance.SetShowItemInfo(m_ItemDataId);
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if(m_OpenType == 2)
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{
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PlayerPreferenceData.ShortCutItemId = m_ItemDataId;
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SkillBarLogic.Instance().SetUseItem();
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}
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UIManager.CloseUI(UIInfo.PopCanSelectItemPanel);
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}
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else
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{
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ItemTooltipsLogic.ShowItemTooltip(m_ItemDataId, ItemTooltipsLogic.ShowType.GetPath, Vector3.zero);
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}
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}
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}
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