42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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public class FuncPreviewMenuItem : UIItemBase {
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public GameObject _Mark;
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public Text _MenuItemName;
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public Text _MenuMarkItemName;
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public int _CurFuncPreviewId = -1;
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public override void Show(Hashtable hash)
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{
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base.Show(hash);
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_CurFuncPreviewId = (int)hash["InitObj"];
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_InitInfo = _CurFuncPreviewId;
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var functionPreviewTab = TableManager.GetFunctionPreviewByID(_CurFuncPreviewId, 0);
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if(functionPreviewTab == null)
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{
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this.gameObject.SetActive(false);
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return;
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}
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_MenuItemName.text = functionPreviewTab.CloseNeedLevel + "";
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_MenuMarkItemName.text = functionPreviewTab.CloseNeedLevel + "";
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}
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public override void OnItemClick()
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{
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base.OnItemClick();
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if (FuncPreviewTipCtr.Instance)
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FuncPreviewTipCtr.Instance.OnMenuItemClick(_CurFuncPreviewId);
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}
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public void ShowMarkIcon(bool isShow)
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{
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_Mark.SetActive(isShow);
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}
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}
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