1879 lines
69 KiB
C#
1879 lines
69 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Text;
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using System.Collections;
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using GCGame.Table;
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using Games.Item;
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using Games.GlobeDefine;
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using GCGame;
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using System;
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using System.Collections.Generic;
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using Module.Log;
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using Games.UserCommonData;
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public class ItemTooltipsLogic : MonoBehaviour
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{
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public enum ShowType
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{
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Normal = 1, // 正常tooltips
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Info, // 无操作按钮的tooltips
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ShopBuy, // 购买界面
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ShopBuyBatch, // 可以批量购买
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QianKunDaiStuff, // 乾坤袋材料选择 比Normal多一个放入
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ChatLink, // 聊天栏超链
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CangKu, // 仓库取出
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CangKuBackPack, // 仓库放入
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BuyBack, // 回购
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Equiped,
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UnEquiped,
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Compare,
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GetPath, // 查看获取路径
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LiveSkillGet, // 采集
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}
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public enum MenuBtnType
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{
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Use = 1, // 使用
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BuyBack, // 回收
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Bind, // 绑定
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OnSell, // 出售
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DivItem, // 拆解
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PutsOn, // 装备
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MakeOut, // 打造
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LostGhost, // 失魂
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Refix, // 修理
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CallOut, // 召唤
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SetFree, // 放生
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}
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public RectTransform _RootTransform;
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public CommonItemTipsSlot _ItemSlot;
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public Text _ItemName;
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public Text _ItemType;
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public Text _ItemDesc;
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public Text _ItemLevel;
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public UISubScollMenu _PopMenu;
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public float _PosLeft;
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public float _PosRight;
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public GameObject _MenuContainer;
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public GameObject _BtnSell;
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public Text giftBagUseLimit; // 用于显示物品使用次数和上限,由于只有礼包到,暂定专属命名
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public Text giftBagDeleteLine; // 删除线,表示已经或的该奖励
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public UIContainerBase itemGetPathContainer; // 物品获取列表
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private StringBuilder deleteLine = new StringBuilder();
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public GameItem m_Item = null;
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private static ItemTooltipsLogic m_Instance;
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public static ItemTooltipsLogic Instance()
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{
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return m_Instance;
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}
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private static Action callBack;
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private static GameItem m_curItem;
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private static ShowType m_curType;
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private static Vector3 _ClickPos;
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private static int m_ItemClassId;
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public Transform _ItemToolTipsTrans;
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public static void ShowItemTooltip(int dataId, ShowType type, Vector3 pos, Action cb = null)
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{
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GameItem item = new GameItem();
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item.DataID = dataId;
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if (item.IsValid()/* && !item.IsEquipMent()*/)
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{
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ShowItemTooltip(item, type, pos, cb);
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}
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}
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public static void ShowItemTooltip(GameItem equip, ShowType type, Vector3 pos, Action cb = null)
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{
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callBack = cb;
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m_curItem = equip;
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m_curType = type;
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_ClickPos = pos;
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LogModule.DebugLog("_ClickPos:" + _ClickPos);
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//判断是否要显示模型
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if (IsShowModel())
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{
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UIManager.ShowUI(UIInfo.ItemModelViewPanel, delegate(bool bSucess, object param) {
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if(bSucess)
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{
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ItemModelViewPanel.Instance.Init(m_curItem, type);
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}
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});
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return;
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}
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UIManager.ShowUI(UIInfo.ItemTooltipsRoot, ItemTooltipsLogic.OnShowItemTip);
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}
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static bool IsShowModel()
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{
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//进阶界面特殊处理
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if (AdvanceMountPanelCtr.Instance && AdvanceMountPanelCtr.Instance.isActiveAndEnabled)
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return false;
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//背包时装界面
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if (FashionPanelCtr.Instance && FashionPanelCtr.Instance.isActiveAndEnabled)
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return false;
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var commonItem = TableManager.GetCommonItemByID(m_curItem.DataID, 0);
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if (commonItem != null &&
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((commonItem.ClassID == (int)ItemClass.FASHION && (commonItem.SubClassID == 1 || commonItem.SubClassID == 2))
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//|| (commonItem.ClassID == (int)ItemClass.FELLOW && commonItem.SubClassID == (int)FellowSubClass.CALL)
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|| commonItem.ClassID == (int)ItemClass.ADVANCEFASHION))
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{
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return true;
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}
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return false;
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}
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private static void OnShowItemTip(bool bSuccess, object param)
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{
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if (!bSuccess)
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{
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LogModule.ErrorLog("load equiptooltip error");
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callBack = null;
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return;
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}
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ItemTooltipsLogic.Instance().ShowTooltips(m_curItem, m_curType);
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// 特殊礼包的某些数据需要请求服务端
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if(m_curItem.GetClass() == (int)ItemClass.GIFTBAG)
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{
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if(m_curItem.GetSubClass() == (int)GiftBagSubType.TypeAmountTime)
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{
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ItemTooltipsLogic.Instance().AskUseCountAndLimit();
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}
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else if(m_curItem.GetSubClass() == (int)GiftBagSubType.AccumulateTime)
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{
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ItemTooltipsLogic.Instance().AskPayAndNeed();
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}
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}
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}
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// 新手指引
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private int m_NewPlayerGuideFlag_Step = -1;
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void Awake()
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{
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m_Instance = this;
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}
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void Start()
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{
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Check_NewPlayerGuide();
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}
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private void OnDisable()
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{
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callBack = null;
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}
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void OnDestroy()
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{
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m_Instance = null;
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}
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private void ShowTooltips(GameItem item, ShowType type)
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{
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if (item == null)
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{
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CloseWindow();
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return;
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}
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if (item.IsValid() == false)
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{
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CloseWindow();
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return;
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}
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m_Item = item;
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gameObject.SetActive(true);
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_ItemSlot.InitItem(item);
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SetItemName(item);
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SetItemType(item);
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SetItemUseLevel(item);
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SetItemDesc(item);
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//if (_ClickPos.x < 0)
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//{
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// _RootTransform.anchoredPosition = new Vector2(_PosRight, _RootTransform.anchoredPosition.y);
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//}
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//else
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//{
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// _RootTransform.anchoredPosition = new Vector2(_PosLeft, _RootTransform.anchoredPosition.y);
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//}
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int canuse = item.CanUse() ? 1 : 0;
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int cansell = item.CanSell() ? 1 : 0;
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int canthrow = TableManager.GetCommonItemByID(item.DataID, 0).CanThrow;
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int isShowGainPath = TableManager.GetCommonItemByID(item.DataID, 0).IsShowGainPath;
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_PopMenu.Clear();
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_PopMenu.gameObject.SetActive(true);
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_BtnSell.SetActive(false);
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itemGetPathContainer.gameObject.SetActive(false);
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HideGemData();
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if (type == ShowType.Info) //仅显示信息 没有操作按钮的tips
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{
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_PopMenu.gameObject.SetActive(false);
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//宝石特殊处理
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if (m_curItem.IsGem())
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{
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ShowGemData();
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}
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else
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{
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HideGemData();
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}
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}
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else if (type == ShowType.ShopBuy)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4549}"));
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}
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else if (type == ShowType.ShopBuyBatch)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4549}"));
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4574}"));
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}
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else if (type == ShowType.ChatLink)
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{
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//根据是否可以上架 决定是否显示求购按钮
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//if (ConsignSaleBag.isCanConsignSale(item, true))
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//{
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// _PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4577}"));
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//}
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}
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else if (type == ShowType.CangKu) //仓库界面 仓库物品tips
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{
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//显示取回按钮
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4576}"));
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}
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else if (type == ShowType.CangKuBackPack) //仓库界面 背包物品tips
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{
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//显示放入仓库按钮
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4573}"));
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}
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else if (type == ShowType.BuyBack) //回购
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{
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//显示回购按钮
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{1086}"));
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}
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else if (type == ShowType.GetPath)
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{
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//显示获取路径
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//if (isShowGainPath == 1)
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//{
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ShowItmeGetPath();
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//_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{52001}")); //获取途径
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//}
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}
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else if (type == ShowType.LiveSkillGet)
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{
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//显示获取路径
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4753}"));
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}
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else
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{
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if (item.GetClass() == (int)ItemClass.FELLOW && item.GetSubClass() == (int)FellowSubClass.CALL) //特殊描述,与使用功能相同
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{42000}")); //召唤
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}
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else
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{
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if (item.CanUse())
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4571}")); //使用
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}
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}
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if (ItemCombine.CanItemCombine(item.DataID))
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{42003}")); //合成
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}
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if (item.GetClass() == (int)ItemClass.MEDIC
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&& item.GetSubClass() != (int)MedicSubClass.ATTR)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{42200}")); //药品装备
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}
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if (!item.BindFlag)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{3580}")); //绑定
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}
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var canSellItems = TableManager.GetUserShopItem();
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var canSellSysItems = TableManager.GetExchangeMarket();
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if ((canSellItems.ContainsKey(item.DataID)
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|| canSellSysItems.ContainsKey(item.DataID))
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&& !item.BindFlag)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4578}")); //出售
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}
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if (canuse == 1 && item.StackCount > 1 && CanBatchUse(item.DataID))
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4572}")); //批量使用
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}
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if (canthrow == 1)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4579}")); //丢弃
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}
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if(isShowGainPath == 1)
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{
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ShowItmeGetPath();
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//_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{52001}")); //获取途径
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}
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else
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{
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itemGetPathContainer.gameObject.SetActive(false);
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}
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if (cansell == 1)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{3877}")); //回收
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//_BtnSell.SetActive(true);
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}
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}
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if (_PopMenu.SubBtns.Count > 0)
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{
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_MenuContainer.SetActive(true);
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}
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else
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{
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_MenuContainer.SetActive(false);
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}
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//gameObject.SetActive(true);
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//UIManager.ShowUI(UIInfo.ItemTooltipsRoot);
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}
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bool CanBatchUse(int itemId)
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{
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var commonItem = TableManager.GetCommonItemByID(itemId, 0);
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if(commonItem != null)
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{
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return commonItem.CanBulkUse != -1 ? true : false;
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}
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//if (m_Item.GetClass() == (int)ItemClass.PRIZE)
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//{
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// if (m_Item.GetSubClass() == 1
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// || m_Item.GetSubClass() == 2
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// || m_Item.GetSubClass() == 4)
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// {
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// return true;
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// }
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//}
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return false;
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}
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private void ShowItmeGetPath()
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{
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var _ItemPathTab = TableManager.GetItemGetPathByID(m_Item.DataID, 0);
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if (_ItemPathTab == null)
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{
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LogModule.ErrorLog("ItemGetPath没有配置这个物品" + m_Item.DataID);
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itemGetPathContainer.gameObject.SetActive(false);
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return;
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}
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List<ItemGetPathPopRoot.GetPathData> pathList = new List<ItemGetPathPopRoot.GetPathData>();
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for (int i = 0; i < _ItemPathTab.getItemPathCount(); ++i)
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{
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if (string.IsNullOrEmpty(_ItemPathTab.GetItemPathbyIndex(i)))
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{
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continue;
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}
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if ("-1" == _ItemPathTab.GetItemPathbyIndex(i))
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{
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continue;
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}
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switch (i)
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{
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case 0:
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case 4:
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case 5:
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case 7:
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case 10:
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{
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//// 以上为只会有一种情况的路径
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//ItemGetPathPopRoot.GetPathData pathType = new ItemGetPathPopRoot.GetPathData();
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//pathType.pathType = i;
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//pathType.info = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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//pathType.itemID = _ItemPathTab.Id;
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//pathList.Add(pathType);
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string infoRaw = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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string[] infos = infoRaw.Split('|');
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//Debug.LogError("infos10 == " + infos.Length);
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for (int j = 0; j < infos.Length; ++j)
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{
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ItemGetPathPopRoot.GetPathData item = new ItemGetPathPopRoot.GetPathData();
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item.pathType = i;
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item.info = infos[j];
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item.itemID = _ItemPathTab.Id;
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pathList.Add(item);
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}
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}
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break;
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case 1:
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case 2:
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case 3:
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case 6:
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case 8:
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case 11:
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{
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// 详细
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string infoRaw = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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string[] infos = infoRaw.Split('|');
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for (int j = 0; j < infos.Length; ++j)
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{
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ItemGetPathPopRoot.GetPathData item = new ItemGetPathPopRoot.GetPathData();
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item.pathType = i;
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item.info = infos[j];
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item.itemID = _ItemPathTab.Id;
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pathList.Add(item);
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}
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}
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break;
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// 运营活动的特殊处理一下,会出现类似的活动,需要先判断。
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case 9:
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{
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string infoRaw = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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string[] infos = infoRaw.Split('|');
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for (int j = 0; j < infos.Length; ++j)
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{
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if (ItemGetPathPopRoot.IsMarketingActActive(infos[j]))
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{
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ItemGetPathPopRoot.GetPathData item = new ItemGetPathPopRoot.GetPathData();
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item.pathType = i;
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item.info = infos[j];
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item.itemID = _ItemPathTab.Id;
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pathList.Add(item);
|
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}
|
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}
|
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}
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break;
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}
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if(pathList.Count > 0)
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{
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//Debug.LogError(pathList.Count+ " pathList.Count");
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itemGetPathContainer.gameObject.SetActive(true);
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itemGetPathContainer.InitContentItem(pathList, OnGetItemCllick);
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}
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}
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}
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private void OnGetItemCllick(object data)
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{
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ItemGetPathPopRoot.GetPathData info = data as ItemGetPathPopRoot.GetPathData;
|
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if (data != null)
|
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{
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ItemGetPathPopRoot.GoGetPath(info, callBack);
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}
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CloseWindow();
|
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}
|
||
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void SetItemName(GameItem item)
|
||
{
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||
if (item != null && item.IsValid())
|
||
{
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||
int nQuality = (int)item.GetQuality();
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_ItemName.text = Utils.GetQualityColorInTip(nQuality);
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_ItemName.text += TableManager.GetCommonItemByID(item.DataID, 0).Name + "</color>";
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}
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}
|
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void SetItemType(GameItem item)
|
||
{
|
||
if (item != null && item.IsValid())
|
||
{
|
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Tab_CommonItem tabItem = TableManager.GetCommonItemByID(item.DataID, 0);
|
||
if (tabItem != null)
|
||
{
|
||
int nClassID = tabItem.ClassID;
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int nSubClassID = tabItem.SubClassID;
|
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_ItemType.text = Utils.GetItemType(nClassID, nSubClassID, tabItem.ProfessionRequire);
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}
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}
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}
|
||
|
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void SetItemUseLevel(GameItem item)
|
||
{
|
||
if (item != null && item.IsValid())
|
||
{
|
||
int nPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
|
||
Tab_CommonItem tabItem = TableManager.GetCommonItemByID(item.DataID, 0);
|
||
if (null != tabItem)
|
||
{
|
||
int nItemUseLevel = tabItem.MinLevelRequire;
|
||
if (nPlayerLevel >= nItemUseLevel)
|
||
{
|
||
_ItemLevel.text = StrDictionary.GetClientDictionaryString("#{3362}", nItemUseLevel);
|
||
}
|
||
else
|
||
{
|
||
_ItemLevel.text = StrDictionary.GetClientDictionaryString("#{5526}") + StrDictionary.GetClientDictionaryString("#{3362}", nItemUseLevel) + "</color>";
|
||
}
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
bool IsInUsabItemTab(int _itemId)
|
||
{
|
||
var usabItemTab = TableManager.GetUsableItemByID(_itemId, 0);
|
||
if (usabItemTab != null)
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
void SetItemDesc(GameItem item)
|
||
{
|
||
if (item != null && item.IsValid())
|
||
{
|
||
if (null != TableManager.GetCommonItemByID(item.DataID, 0))
|
||
{
|
||
string strItemDesc = StrDictionary.GetClientString_WithNameSex(TableManager.GetCommonItemByID(item.DataID, 0).Tips);
|
||
if(string.IsNullOrEmpty(item.SignName)==false)
|
||
{
|
||
strItemDesc += "\n";
|
||
strItemDesc += StrDictionary.GetClientDictionaryString("#{5163}", item.SignName);
|
||
}
|
||
|
||
_ItemDesc.text = strItemDesc;
|
||
//_ItemDesc.text = string.Format(strItemDesc, itemLimitInfo.GetItemRemainCanUseTimes(item.DataID));
|
||
}
|
||
|
||
if (item.DataID == GlobeVar.MARRY_RING_ITEMID)
|
||
{
|
||
_ItemDesc.text = Utils.GetMarryRingString(item);
|
||
}
|
||
giftBagUseLimit.gameObject.SetActive(false);
|
||
giftBagDeleteLine.gameObject.SetActive(false);
|
||
|
||
|
||
// 礼包三的特殊处理
|
||
if (item.GetClass() == (int)ItemClass.GIFTBAG)
|
||
{
|
||
if (item.GetSubClass() == (int)GiftBagSubType.OneAmountTime)
|
||
{
|
||
giftBagUseLimit.text = StrDictionary.GetClientDictionaryString("#{79000}", item.UsedCount, item.UseLimit);
|
||
giftBagDeleteLine.text = "";
|
||
|
||
string[] descs = _ItemDesc.text.Split('\n');
|
||
for (int i = 1; i < descs.Length; ++i)
|
||
{
|
||
deleteLine.Length = 0;
|
||
if (i - 1 < item.UsedCount)
|
||
{
|
||
for (int j = 0; j < descs[i].Length; ++j)
|
||
{
|
||
deleteLine.Append("—");
|
||
}
|
||
}
|
||
|
||
if (i == descs.Length - 1)
|
||
{
|
||
giftBagDeleteLine.text += deleteLine.ToString();
|
||
}
|
||
else
|
||
{
|
||
giftBagDeleteLine.text += deleteLine.ToString() + "\n";
|
||
}
|
||
}
|
||
|
||
giftBagUseLimit.gameObject.SetActive(true);
|
||
giftBagDeleteLine.gameObject.SetActive(true);
|
||
}
|
||
else
|
||
{
|
||
giftBagDeleteLine.gameObject.SetActive(false);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Tab_UsableItem useItem = TableManager.GetUsableItemByID(item.DataID, 0);
|
||
if (useItem != null)
|
||
{
|
||
Tab_CountLimit countLimit = TableManager.GetCountLimitByID(useItem.LimitId, 0);
|
||
if (countLimit != null)
|
||
{
|
||
var itemLimitInfo = GameManager.gameManager.PlayerDataPool.ItemLimitInfo;
|
||
giftBagDeleteLine.gameObject.SetActive(true);
|
||
if (countLimit.DayLimit > 0)
|
||
{
|
||
giftBagDeleteLine.text = StrDictionary.GetClientDictionaryString("#{41439}",
|
||
itemLimitInfo.GetItemRemainCanUseTimes(item.DataID) == -1 ? 0 : itemLimitInfo.GetItemRemainCanUseTimes(item.DataID));
|
||
return;
|
||
}
|
||
if (countLimit.WeekLimit > 0)
|
||
{
|
||
giftBagDeleteLine.text = StrDictionary.GetClientDictionaryString("#{41440}",
|
||
itemLimitInfo.GetItemRemainCanUseTimes(item.DataID) == -1 ? 0 : itemLimitInfo.GetItemRemainCanUseTimes(item.DataID));
|
||
return;
|
||
}
|
||
if (countLimit.MonthLimit > 0)
|
||
{
|
||
giftBagDeleteLine.text = StrDictionary.GetClientDictionaryString("#{41441}",
|
||
itemLimitInfo.GetItemRemainCanUseTimes(item.DataID) == -1 ? 0 : itemLimitInfo.GetItemRemainCanUseTimes(item.DataID));
|
||
return;
|
||
}
|
||
if (countLimit.TotalLimit > 0)
|
||
{
|
||
giftBagDeleteLine.text = StrDictionary.GetClientDictionaryString("#{41442}",
|
||
itemLimitInfo.GetItemRemainCanUseTimes(item.DataID) == -1 ? 0 : itemLimitInfo.GetItemRemainCanUseTimes(item.DataID));
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 显示礼包4的已使用次数描述
|
||
public void SetGift4UsedCountAndLimit(RetSpecialGift4Info packet)
|
||
{
|
||
if (m_curItem.GetClass() == (int)ItemClass.GIFTBAG
|
||
&& m_curItem.GetSubClass() == (int)GiftBagSubType.TypeAmountTime
|
||
&& m_curItem.DataID == packet.itemid)
|
||
{
|
||
giftBagUseLimit.text = StrDictionary.GetClientDictionaryString("#{79001}", packet.usedcount, packet.maxcount);
|
||
//giftBagUseLimit.text = string.Format("今日已用次数: {0}/{1}", packet.usedcount, packet.maxcount);
|
||
giftBagUseLimit.gameObject.SetActive(true);
|
||
}
|
||
else
|
||
{
|
||
giftBagUseLimit.gameObject.SetActive(false);
|
||
}
|
||
}
|
||
|
||
// 显示礼包5的已使用次数描述
|
||
public void SetGift5UsedCountAndLimit(RetSpecialGift5Info packet)
|
||
{
|
||
if (m_curItem.GetClass() == (int)ItemClass.GIFTBAG
|
||
&& m_curItem.GetSubClass() == (int)GiftBagSubType.AccumulateTime
|
||
&& m_curItem.DataID == packet.itemid)
|
||
{
|
||
// 白色 FBF6F6FF
|
||
// 绿色 44E736FF
|
||
string payTime;
|
||
if (packet.payTimes >= packet.needTimes)
|
||
{
|
||
payTime = string.Format("<color=#44E736FF>{0}</color>", packet.payTimes);
|
||
}
|
||
else
|
||
{
|
||
payTime = string.Format("<color=#FBF6F6FF>{0}</color>", packet.payTimes);
|
||
}
|
||
|
||
giftBagUseLimit.text = StrDictionary.GetClientDictionaryString("#{79004}", payTime, packet.needTimes);
|
||
giftBagUseLimit.gameObject.SetActive(true);
|
||
}
|
||
else
|
||
{
|
||
giftBagUseLimit.gameObject.SetActive(false);
|
||
}
|
||
}
|
||
|
||
public static void CloseWindowStatic()
|
||
{
|
||
UIManager.CloseUI(UIInfo.ItemTooltipsRoot);
|
||
}
|
||
|
||
public void CloseWindow()
|
||
{
|
||
//m_Item = null;
|
||
//gameObject.SetActive(false);
|
||
UIManager.CloseUI(UIInfo.ItemTooltipsRoot);
|
||
}
|
||
|
||
public void OnBtnPopMenu(object menuObj)
|
||
{
|
||
string menuStr = menuObj as string;
|
||
if (menuStr == StrDictionary.GetClientDictionaryString("#{4549}"))
|
||
{
|
||
// 购买
|
||
OnBuyClick();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4549}"))
|
||
{
|
||
// 购买
|
||
OnBuyBatchClick();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4577}"))
|
||
{
|
||
// 求购
|
||
ConsignSaleBuyBt();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4573}"))
|
||
{
|
||
// 放入
|
||
CangKuIn();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4576}"))
|
||
{
|
||
// 取出
|
||
CangKuOut();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4571}")
|
||
|| menuStr == StrDictionary.GetClientDictionaryString("#{42000}"))
|
||
{
|
||
// 4571 - 使用
|
||
// 42000 - 召唤
|
||
//ItemTooltipsLogic.ItemUse(m_Item);
|
||
UseGameProp(m_Item);
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{3877}"))
|
||
{
|
||
// 回收
|
||
ItemSell();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4578}"))
|
||
{
|
||
// 出售
|
||
ItemMarket();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4572}"))
|
||
{
|
||
// 批量使用
|
||
ItemBatchUse();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4579}"))
|
||
{
|
||
// 丢弃
|
||
ItemThrow();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{52001}"))
|
||
{
|
||
// 获取途径
|
||
ItemGainPath();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4570}"))
|
||
{
|
||
// 吸收
|
||
AbsorbOnClick();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4575}"))
|
||
{
|
||
// 分享
|
||
ItemShareLink();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{1086}"))
|
||
{
|
||
// 回购
|
||
ItemBuyBack();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{5005}"))
|
||
{
|
||
// 获取路径
|
||
ShowItemGetPath();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{4753}"))
|
||
{
|
||
// 采集
|
||
LiveSkillGet();
|
||
}
|
||
//else if (menuStr == StrDictionary.GetClientDictionaryString("#{3874}"))
|
||
//{
|
||
// SetShortCutUseItem();
|
||
//}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{42002}"))
|
||
{
|
||
// 锻造
|
||
MagicItem(1);
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{42003}"))
|
||
{
|
||
if (m_Item.IsMagicMent())
|
||
{
|
||
// 合成
|
||
MagicItem(2);
|
||
}
|
||
else
|
||
{
|
||
ItemCombine.ShowCombineUI(m_Item.DataID);
|
||
CloseWindow();
|
||
}
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{42200}"))
|
||
{
|
||
// 携带
|
||
EquipMedicItem();
|
||
}
|
||
else if (menuStr == StrDictionary.GetClientDictionaryString("#{3580}"))
|
||
{
|
||
// 绑定
|
||
BindItem();
|
||
}
|
||
}
|
||
|
||
public static void UseGameProp(GameItem gameItem)
|
||
{
|
||
if (gameItem.DataID == 919)
|
||
{
|
||
var _ImpactId = -1;
|
||
for (int i = 0; i < Singleton<ObjManager>.Instance.MainPlayer.ClientImpactInfos.Count; ++i)
|
||
{
|
||
_ImpactId = Singleton<ObjManager>.Instance.MainPlayer.ClientImpactInfos[i].ImpactId;
|
||
}
|
||
if (_ImpactId == 99998)
|
||
{
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{48311}"), "", delegate ()
|
||
{
|
||
ItemTooltipsLogic.ItemUse(gameItem);
|
||
}, null);
|
||
}
|
||
else
|
||
{
|
||
ItemTooltipsLogic.ItemUse(gameItem);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
ItemTooltipsLogic.ItemUse(gameItem);
|
||
}
|
||
}
|
||
|
||
|
||
void BindItem()
|
||
{
|
||
LogModule.DebugLog("BindItem");
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{5396}"), "", BindItemOK, null);
|
||
}
|
||
|
||
void BindItemOK()
|
||
{
|
||
CG_REQ_BIND_ITEM buyPacket = (CG_REQ_BIND_ITEM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_BIND_ITEM);
|
||
buyPacket.Itemguid = (long)m_Item.Guid;
|
||
buyPacket.SendPacket();
|
||
}
|
||
|
||
void BindItemCancel()
|
||
{
|
||
|
||
}
|
||
|
||
void EquipMedicItem()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
if (m_Item.GetClass() == (int)ItemClass.MEDIC)
|
||
{
|
||
if (m_Item.GetSubClass() == (int)MedicSubClass.HP
|
||
|| m_Item.GetSubClass() == (int)MedicSubClass.MP)
|
||
{
|
||
SetShortCutUseItem();
|
||
}
|
||
else if (m_Item.GetSubClass() == (int)MedicSubClass.HP_DY
|
||
|| m_Item.GetSubClass() == (int)MedicSubClass.MP_DY)
|
||
{
|
||
UIManager.ShowUI(UIInfo.AutoUseMedicPanel);
|
||
CloseWindow();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void MagicItem(int type)
|
||
{
|
||
UIManager.ShowUI(UIInfo.MagicWndPath, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
MagicMain.Instance._TagPanel.ShowPage(type);
|
||
}
|
||
});
|
||
}
|
||
|
||
public void ItemSell()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
if (m_Item.CanSell() == false)
|
||
{
|
||
GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{8902}"));
|
||
return;
|
||
}
|
||
|
||
if (m_Item.IsGem())//宝石
|
||
{
|
||
m_Item.GetName();//名字
|
||
Tab_GemLvlUpConsume tab_GemLvlUpConsume = TableManager.GetGemLvlUpConsumeByID(m_Item.DataID, 0);//宝石
|
||
if (tab_GemLvlUpConsume == null)
|
||
return;
|
||
Tab_GemLvlUpConsume tab_GemLvlUpConsume1 = TableManager.GetGemLvlUpConsumeByID(tab_GemLvlUpConsume.ConsumeSubType, 0);//宝石子类
|
||
if (tab_GemLvlUpConsume1 == null)
|
||
return;
|
||
Tab_CommonItem tab_CommonItem = TableManager.GetCommonItemByID(tab_GemLvlUpConsume1.Id, 0);//工具表
|
||
if (tab_CommonItem == null)
|
||
return;
|
||
if (tab_GemLvlUpConsume.DesLevel == 1)
|
||
{
|
||
string moneyName = Utils.GetMoneyName(tab_CommonItem.SellMoneyType);//卖出货币类型
|
||
SysShopController.m_TipSelDataID = m_Item.DataID;
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{6152}", m_Item.GetName(), tab_CommonItem.SellPrice * m_Item.StackCount + moneyName), "", ItemSellOK, null);
|
||
}
|
||
else
|
||
{
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{6151}", m_Item.GetName(), tab_GemLvlUpConsume.GemMaterialCnt, tab_CommonItem.Name), "", ItemSellOK, null);
|
||
}
|
||
}
|
||
else if (m_Item.GetQuality() >= ItemQuality.QUALITY_BLUE)
|
||
{
|
||
SysShopController.m_TipSelDataID = m_Item.DataID;
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{4668}"), "", ItemSellOK, null);
|
||
}
|
||
else
|
||
{
|
||
SysShopController.m_TipSelDataID = m_Item.DataID;
|
||
ItemSellOK();
|
||
}
|
||
}
|
||
CloseWindow();
|
||
}
|
||
|
||
void ItemMarket()
|
||
{
|
||
var sysMarketItem = TableManager.GetExchangeMarketByID(m_Item.DataID, 0);
|
||
if (sysMarketItem == null)
|
||
{
|
||
UIManager.ShowUI(UIInfo.MarketRoot, (sucess, param) =>
|
||
{
|
||
MarketLogic.Instance()._TagPanel.ShowPage(1);
|
||
MarketLogic.Instance()._MarketPlayerLogic._TagPanel.ShowPage(1);
|
||
});
|
||
}
|
||
else
|
||
{
|
||
UIManager.ShowUI(UIInfo.MarketRoot, (sucess, param) =>
|
||
{
|
||
MarketLogic.Instance()._TagPanel.ShowPage(0);
|
||
MarketLogic.Instance()._MarketSysLogic.ShowSeletcedSell(m_Item);
|
||
});
|
||
}
|
||
CloseWindow();
|
||
}
|
||
|
||
void ItemSellOK()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
List<GameItem> selllist = new List<GameItem>();
|
||
selllist.Add(m_Item);
|
||
SysShopController.SellItem((int)GameItemContainer.Type.TYPE_BACKPACK, selllist);
|
||
CloseWindow();
|
||
}
|
||
}
|
||
|
||
void ItemGainPath()
|
||
{
|
||
ItemGetPathPopRoot.Show(m_Item.DataID, this.gameObject.transform.position);
|
||
UIManager.CloseUI(UIInfo.ItemTooltipsRoot);
|
||
}
|
||
|
||
void ItemThrow()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
MessageBoxLogic.OpenOKCancelBox(3274, 1000, ItemThrowOK);
|
||
}
|
||
}
|
||
|
||
void ItemThrowOK()
|
||
{
|
||
Games.LogicObj.Obj_MainPlayer mainPlayer = Singleton<ObjManager>.Instance.MainPlayer;
|
||
if (m_Item != null && m_Item.IsValid() && null != mainPlayer)
|
||
{
|
||
if (mainPlayer.CheckThrowItem(m_Item))
|
||
{
|
||
mainPlayer.ThrowItem(m_Item);
|
||
}
|
||
CloseWindow();
|
||
}
|
||
}
|
||
|
||
public static bool CanOpenFunctionUI(GameItem item)
|
||
{
|
||
//3
|
||
//1 强化界面 2.词条洗脸界面 3.基础洗脸界面 4.词条置换界面 5.宝石镶嵌界面 6.人物技能界面 7.生活技能
|
||
|
||
int mainPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
|
||
if (mainPlayerLevel < item.GetMinLevelRequire())
|
||
{
|
||
return false;
|
||
}
|
||
|
||
int classId = item.GetClass();
|
||
int subClassId = item.GetSubClass();
|
||
bool isOpenUI = true;
|
||
switch (classId)
|
||
{
|
||
case (int)ItemClass.ADVANCEITEM:
|
||
{
|
||
if (subClassId == (int)AdvanceItemSubType.Ride || subClassId == (int)AdvanceItemSubType.GodWeapon || subClassId == (int)AdvanceItemSubType.Wing || subClassId == (int)AdvanceItemSubType.Wish
|
||
|| subClassId == (int)AdvanceItemSubType.Seal || subClassId == (int)AdvanceItemSubType.Mask || subClassId == (int)AdvanceItemSubType.Crown)
|
||
{
|
||
int advanceType = subClassId - 1;
|
||
//判断功能是否已经开启
|
||
if(!AdvanceCanadvanceCtr.GetInstance().IsAdvanceFuncOpen(advanceType))
|
||
{
|
||
GUIData.AddNotifyData("#{2182}");
|
||
CloseWindowStatic();
|
||
return true;
|
||
}
|
||
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate (bool bSuccess, object param)
|
||
{
|
||
if (bSuccess)
|
||
{
|
||
AdvanceMountPanelCtr.Instance.SetAdvanceType(advanceType);
|
||
AdvanceMountPanelCtr.Instance.OnMenuItemClick(AdvanceMenuItemPanelCtr.MenuItemOptType.Advance);
|
||
}
|
||
});
|
||
}
|
||
else if (subClassId == (int)AdvanceItemSubType.RideSkill || subClassId == (int)AdvanceItemSubType.GodWeaponSkill || subClassId == (int)AdvanceItemSubType.WingSkill || subClassId == (int)AdvanceItemSubType.WishSkill
|
||
|| subClassId == (int)AdvanceItemSubType.SealSkill || subClassId == (int)AdvanceItemSubType.MaskSkill || subClassId == (int)AdvanceItemSubType.CrownSkill)
|
||
{
|
||
int advanceType = subClassId - 9;
|
||
if (!AdvanceCanadvanceCtr.GetInstance().IsAdvanceFuncOpen(advanceType))
|
||
{
|
||
GUIData.AddNotifyData("#{2182}");
|
||
CloseWindowStatic();
|
||
return true;
|
||
}
|
||
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate (bool bSuccess, object param)
|
||
{
|
||
if (bSuccess)
|
||
{
|
||
AdvanceMountPanelCtr.Instance.SetAdvanceType(advanceType);
|
||
AdvanceMountPanelCtr.Instance.OnMenuItemClick(AdvanceMenuItemPanelCtr.MenuItemOptType.Show);
|
||
}
|
||
});
|
||
}else if(subClassId == (int)AdvanceItemSubType.Meridian)
|
||
{
|
||
|
||
}else if(subClassId >= (int)AdvanceItemSubType.RideSoul && subClassId <= (int)AdvanceItemSubType.CrownSprit)
|
||
{
|
||
var advanceType = 0;
|
||
|
||
if (subClassId >= (int)AdvanceItemSubType.RideSoul && subClassId <= (int)AdvanceItemSubType.CrownSoul)
|
||
advanceType = subClassId - 16;
|
||
else
|
||
advanceType = subClassId - 23;
|
||
if (!AdvanceCanadvanceCtr.GetInstance().IsAdvanceFuncOpen(advanceType))
|
||
{
|
||
GUIData.AddNotifyData("#{2182}");
|
||
CloseWindowStatic();
|
||
return true;
|
||
}
|
||
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate (bool bSuccess, object param)
|
||
{
|
||
if (bSuccess)
|
||
{
|
||
AdvanceMountPanelCtr.Instance.SetAdvanceType(advanceType);
|
||
AdvanceMountPanelCtr.Instance.OnMenuItemClick(AdvanceMenuItemPanelCtr.MenuItemOptType.Show);
|
||
}
|
||
});
|
||
}
|
||
else
|
||
{
|
||
isOpenUI = false;
|
||
}
|
||
CloseWindowStatic();
|
||
return isOpenUI;
|
||
}
|
||
case (int)ItemClass.PRIZE:
|
||
{
|
||
if (subClassId == (int)PrizeSubClass.SPEAKER
|
||
|| subClassId == (int)PrizeSubClass.AllSERVERHORN
|
||
|| subClassId == (int)PrizeSubClass.CROSSSERVERHORN)
|
||
{
|
||
//弹出喇叭UI
|
||
UIManager.ShowUI(UIInfo.HornInputPanel, delegate(bool bSucessm, object param) {
|
||
if(bSucessm)
|
||
{
|
||
HornInputPanelCtr.Instance.RecordHornType(subClassId);
|
||
}
|
||
});
|
||
}else if(subClassId >= (int)PrizeSubClass.DAILYCOPY1 && subClassId <= (int)PrizeSubClass.DAILYCOPY4)
|
||
{
|
||
UIManager.ShowUI(UIInfo.CopyScenePanelCtr, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
CopyScenePanelCtr.Instance.OnMenuItemClick(0, subClassId - 50);
|
||
}
|
||
});
|
||
}
|
||
else if(subClassId == (int)PrizeSubClass.EQUIPCOPY)
|
||
{
|
||
UIManager.ShowUI(UIInfo.CopyScenePanelCtr, delegate(bool bSucess, object param) {
|
||
if(bSucess)
|
||
{
|
||
CopyScenePanelCtr.Instance.OnMenuItemClick(1);
|
||
}
|
||
});
|
||
}
|
||
else if (subClassId == (int)PrizeSubClass.ROSE)
|
||
{
|
||
CommunityLogic.ShowMyCommunityRoot();
|
||
}
|
||
else if (subClassId == (int)PrizeSubClass.GUILDCONTRIBUTIONDAN)
|
||
{
|
||
Tab_UsableItem useItem = TableManager.GetUsableItemByID(item.DataID, 0);
|
||
if (useItem != null)
|
||
{
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{25228}", useItem.UseParamA), "", delegate () {
|
||
|
||
if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
||
Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item))
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.UseItem(item);
|
||
return;
|
||
}
|
||
|
||
}, delegate () {
|
||
|
||
});
|
||
}
|
||
|
||
}
|
||
else if (subClassId == (int)PrizeSubClass.ROLESKILL)
|
||
{
|
||
UIManager.ShowUI(UIInfo.SkillInfo);
|
||
}else if (subClassId == (int)PrizeSubClass.LIVINGSKILL)
|
||
{
|
||
var liveItemTabs = TableManager.GetLivingSkillItem().Values;
|
||
int productItemID = -1;
|
||
foreach (var liveItem in liveItemTabs)
|
||
{
|
||
if (liveItem.ConsumeSubTypeA == item.DataID || liveItem.ConsumeSubTypeB == item.DataID)
|
||
{
|
||
productItemID = liveItem.Id;
|
||
}
|
||
|
||
for (int i = 0; i < liveItem.getConsumeSubTypeCount(); ++i)
|
||
{
|
||
if (liveItem.GetConsumeSubTypebyIndex(i) == item.DataID)
|
||
{
|
||
productItemID = liveItem.Id;
|
||
}
|
||
}
|
||
|
||
if (productItemID > 0)
|
||
break;
|
||
}
|
||
UIManager.ShowUI(UIInfo.SkillInfo, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
SkillRootLogic.Instance().ShowTagPage(2);
|
||
LiveSkillLogic.Instance().ShowLiveItem(productItemID);
|
||
}
|
||
});
|
||
}else if(subClassId == (int)PrizeSubClass.SYNTHETICMAT)
|
||
{
|
||
//合成界面
|
||
ItemCombine.ShowCombineUI(item.DataID);
|
||
}else if(subClassId == (int)PrizeSubClass.FRIEND)
|
||
{
|
||
//好友--结拜道具
|
||
UIManager.ShowUI(UIInfo.FriendAndMail, delegate(bool bSucess, object param) {
|
||
if(bSucess)
|
||
{
|
||
FriendAndMailRoot.Instance()._TagPanel.ShowPage(1);
|
||
}
|
||
});
|
||
}else if(subClassId == (int)PrizeSubClass.LOVEBEAN)
|
||
{
|
||
UIManager.ShowUI(UIInfo.MarryRoot, delegate(bool bSucess, object param) {
|
||
if(bSucess)
|
||
{
|
||
MarryRoot.Instance.ShowPage(MarryRoot.MarryMenuItemType.Tree);
|
||
}
|
||
});
|
||
}else if(subClassId == (int)PrizeSubClass.DIAMOND)
|
||
{
|
||
UIManager.ShowUI(UIInfo.MarryRoot, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
MarryRoot.Instance.ShowPage(MarryRoot.MarryMenuItemType.Ring);
|
||
}
|
||
});
|
||
}
|
||
else if(subClassId == (int)PrizeSubClass.Meridian)
|
||
{
|
||
//打开经脉丹药使用界面
|
||
|
||
Tab_FunctionOpen functionOpen = TableManager.GetFunctionOpenByID(6, 0);
|
||
if(functionOpen!=null && functionOpen.ShowLevel > GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level)
|
||
{
|
||
|
||
GUIData.AddNotifyData("#{2182}");
|
||
}
|
||
else
|
||
{
|
||
UIManager.ShowUI(UIInfo.MeridiaSoulWnd, delegate (bool bSuccess, object param)
|
||
{
|
||
if (bSuccess)
|
||
{
|
||
MeridiaSoulMain.Instance._TagPanel.ShowPage((int)param);
|
||
}
|
||
},
|
||
0);
|
||
}
|
||
}else if(subClassId == (int)PrizeSubClass.VIPCOST)
|
||
{
|
||
UIManager.ShowUI(UIInfo.YuanBaoShop, delegate(bool bSucess, object param) {
|
||
if (bSucess)
|
||
{
|
||
YuanBaoShopLogic.Instance()._TagPanel.ShowPage(3);
|
||
if (VipInfo.Instance)
|
||
{
|
||
VipInfo.Instance.Click_OpenVIPRoot();
|
||
}
|
||
}
|
||
});
|
||
}else if (subClassId == (int)PrizeSubClass.DreamDan)
|
||
{
|
||
isOpenUI = false;
|
||
var itemAddCount = TableManager.GetUsableItemByID(item.DataID, 0).UseParamA;
|
||
int _RemainCount = ActivityDataManager.Instance.GetActivityCompleteTimes((int)ActivityDataManager.Activity_Type.ACTIVITY_TYPE_EXERCISEROOM);
|
||
if(_RemainCount>=0)
|
||
{
|
||
if (itemAddCount + _RemainCount > TableManager.GetExerciseRoomSetUpByID(0, 0).DayLimit)
|
||
{
|
||
isOpenUI = true;
|
||
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{8140}"), "", delegate ()
|
||
{
|
||
if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
||
Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item))
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.UseItem(item);
|
||
CloseWindowStatic();
|
||
}
|
||
UIManager.CloseUI(UIInfo.MessageBox);
|
||
}, delegate ()
|
||
{
|
||
UIManager.CloseUI(UIInfo.MessageBox);
|
||
});
|
||
}
|
||
}
|
||
}
|
||
else if (subClassId == (int)PrizeSubClass.CHILDGROWTH
|
||
|| subClassId == (int)PrizeSubClass.CHILDSTUDY)
|
||
{
|
||
UIManager.ShowUI(UIInfo.ChildPanel, (bool bSucess, object param) => {
|
||
if(bSucess)
|
||
{
|
||
ChildPanel.Instance.ShowPanel(subClassId - 54);
|
||
}
|
||
});
|
||
}
|
||
else
|
||
{
|
||
isOpenUI = false;
|
||
}
|
||
CloseWindowStatic();
|
||
return isOpenUI;
|
||
}
|
||
case (int)ItemClass.STRENGTHEN:
|
||
{
|
||
if (subClassId != (int)StrengthenSubClass.JINENG && subClassId != (int)StrengthenSubClass.MAGICCLEAR)
|
||
{
|
||
UIManager.ShowUI(UIInfo.EquipEnhance, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
switch (subClassId)
|
||
{
|
||
case 1:
|
||
EquipEnhanceRoot.Instance().TryOpen(1);
|
||
break;
|
||
case 2:
|
||
EquipEnhanceRoot.Instance().TryOpen(0);
|
||
break;
|
||
case 3:
|
||
EquipEnhanceRoot.Instance().TryOpen(0);
|
||
EquipEnhanceXilian.Instance()._TagPanel.ShowPage(1); //基础洗练
|
||
break;
|
||
case 4:
|
||
EquipEnhanceRoot.Instance().TryOpen(0);
|
||
EquipEnhanceXilian.Instance()._TagPanel.ShowPage(2); //词条置换
|
||
break;
|
||
case 5:
|
||
EquipEnhanceRoot.Instance().TryOpen(2); //宝石镶嵌
|
||
break;
|
||
case 10:
|
||
EquipEnhanceRoot.Instance().TryOpen(3);
|
||
break;
|
||
default:
|
||
isOpenUI = false;
|
||
break;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
else if (subClassId == (int)StrengthenSubClass.MAGICCLEAR)
|
||
{
|
||
if (MagicMain.ShowMagicPageStr(1))
|
||
{
|
||
MagicMain.Instance.SetUseItem(item.DataID);
|
||
}
|
||
|
||
CloseWindowStatic();
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
int skillID = -1;
|
||
var skillLvUPTabs = TableManager.GetSkillLevelUp().Values;
|
||
foreach (var skillLvUpTab in skillLvUPTabs)
|
||
{
|
||
if (skillLvUpTab.GetConsumTypebyIndex(0) == (int)CONSUM_TYPE.ITEM)
|
||
{
|
||
if (skillLvUpTab.GetConsumIdbyIndex(0) == item.DataID)
|
||
{
|
||
skillID = skillLvUpTab.GetId();
|
||
}
|
||
}
|
||
}
|
||
|
||
var skillex = TableManager.GetSkillExByID(skillID, 0);
|
||
var ownSkill = GameManager.gameManager.PlayerDataPool.GetOwnSkillInfo(skillex.BaseId);
|
||
if (skillID > 0 && ownSkill == null)
|
||
{
|
||
UIManager.ShowUI(UIInfo.SkillInfo, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
SkillRootLogic.Instance().ShowTagPage(0);
|
||
SkillRootLogic.Instance().OnShowSkillItem(skillex.BaseId);
|
||
}
|
||
});
|
||
}else
|
||
{
|
||
isOpenUI = false;
|
||
}
|
||
}
|
||
CloseWindowStatic();
|
||
return isOpenUI;
|
||
}
|
||
case (int)ItemClass.FASHION:
|
||
{
|
||
if (subClassId == (int)FashionSubClass.CHILDFASHION)
|
||
{
|
||
UIManager.ShowUI(UIInfo.ChildPanel, (bool bSucess, object param) =>
|
||
{
|
||
if (bSucess)
|
||
{
|
||
ChildPanel.Instance.ShowPanel(3);
|
||
}
|
||
});
|
||
CloseWindowStatic();
|
||
return true;
|
||
}
|
||
CloseWindowStatic();
|
||
return false;
|
||
}
|
||
case (int)ItemClass.FELLOW:
|
||
{
|
||
if (subClassId == (int)FellowSubClass.CALL)
|
||
{
|
||
return false;
|
||
}
|
||
UIManager.ShowUI(UIInfo.PetMainWndPath, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
switch (subClassId)
|
||
{
|
||
//0属性 1洗练 2技能 3修悟
|
||
case 1:
|
||
{
|
||
//打开宠物的属性面板 经验
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
||
PetMainWnd.Instance.ShowPage(0, 0);
|
||
PetMainWnd.Instance.m_petAttrWnd.ShowAddExpItem(); //宠物经验道具
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
//打开宠物的属性面板 寿命
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
||
PetMainWnd.Instance.ShowPage(0, 0);
|
||
PetMainWnd.Instance.m_petAttrWnd.ShowAddLiftItem(); //宠物寿命道具
|
||
}
|
||
break;
|
||
case 3:
|
||
{
|
||
//技能面板
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(2);
|
||
PetMainWnd.Instance.ShowPage(2, 0);
|
||
}
|
||
break;
|
||
case 4:
|
||
case 5:
|
||
{
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(3);
|
||
PetMainWnd.Instance.ShowPage(3, 0);
|
||
}
|
||
break;
|
||
case 6:
|
||
{
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(1);
|
||
//PetMainWnd.Instance.TagShowPageMain(1);
|
||
PetMainWnd.Instance.ShowPage(1, 0);
|
||
}
|
||
break;
|
||
case 7:
|
||
{
|
||
PetMainWnd.Instance.ShowPage(0, 0);
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
||
}
|
||
break;
|
||
case 11:
|
||
{
|
||
PetMainWnd.Instance.ShowPage(5, 1);
|
||
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
||
}
|
||
break;
|
||
default:
|
||
PetMainWnd.Instance.ShowPage(0, 0);
|
||
isOpenUI = false;
|
||
break;
|
||
}
|
||
}
|
||
});
|
||
CloseWindowStatic();
|
||
return isOpenUI;
|
||
}
|
||
case (int)ItemClass.MARKETINGACT:
|
||
{
|
||
Tab_ActItemUsePath tab = TableManager.GetActItemUsePathByID(subClassId, 0);
|
||
if(tab != null)
|
||
{
|
||
string parm = tab.ActParam;
|
||
string[] parms = parm.TrimEnd(' ', '"').Split('*');
|
||
if(parms.Length > 1)
|
||
{
|
||
ItemGetPathPopRoot.GotoOperationalAct(Convert.ToInt32(parms[0]), Convert.ToInt32(parms[1]));
|
||
CloseWindowStatic();
|
||
}
|
||
else if(parms.Length > 0)
|
||
{
|
||
ItemGetPathPopRoot.GotoOperationalAct(Convert.ToInt32(parms[0]), -1);
|
||
CloseWindowStatic();
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
case (int)ItemClass.GUILDCHANGENAME:
|
||
{
|
||
UIManager.ShowUI(UIInfo.GuildMainInfoWnd, delegate (bool bSucess, object param)
|
||
{
|
||
if (bSucess)
|
||
{
|
||
if(HasGuildMainWnd.Instance()!=null)
|
||
HasGuildMainWnd.Instance().OPenChangeName();
|
||
CloseWindowStatic();
|
||
}
|
||
});
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public static void ItemUse(GameItem gameItem)
|
||
{
|
||
Tab_UsableItem usabItem = TableManager.GetUsableItemByID(gameItem.DataID, 0);
|
||
if (usabItem != null && GameManager.gameManager.m_RunningScene == 658 && usabItem.DrugType == 1)
|
||
{
|
||
GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{79513}"));
|
||
return; // 在紫禁之巅禁止使用血包
|
||
}
|
||
if (gameItem == null || gameItem.IsValid() == false)
|
||
return;
|
||
|
||
var itemGuid = gameItem.Guid;
|
||
if(GlobalData.MyShortCutItemGuidList.Contains(itemGuid))
|
||
{
|
||
GlobalData.MyShortCutItemGuidList.Remove(itemGuid);
|
||
}
|
||
var commonItem = TableManager.GetCommonItemByID(gameItem.DataID, 0);
|
||
if (gameItem != null && gameItem.IsValid())
|
||
{
|
||
int nPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
|
||
if (nPlayerLevel < commonItem.MinLevelRequire || nPlayerLevel > commonItem.MaxLevelRequire)
|
||
{
|
||
GUIData.AddNotifyData("#{1254}");
|
||
//Singleton<ObjManager>.GetInstance().MainPlayer.SendNoticMsg(false, "#{1254}");
|
||
return;
|
||
}
|
||
|
||
int equipProfession = commonItem.ProfessionRequire;
|
||
if (equipProfession > 0)
|
||
{
|
||
int nPlayerProfession = Singleton<ObjManager>.Instance.MainPlayer.Profession;
|
||
if (((equipProfession >> nPlayerProfession) & 1) == 0)
|
||
{
|
||
GUIData.AddNotifyData("#{5394}");
|
||
//Singleton<ObjManager>.GetInstance().MainPlayer.SendNoticMsg(false, "#{5394}");
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (CanOpenFunctionUI(gameItem)) //判断是否是要打开对应的UI
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (gameItem != null && gameItem.IsValid())
|
||
{
|
||
if (gameItem.GetClass() == (int)ItemClass.MEDIC
|
||
&& gameItem.GetSubClass() != (int)MedicSubClass.ATTR)
|
||
{
|
||
if (GlobalData.CanUseMedicItem(gameItem.DataID))
|
||
{
|
||
Tab_UsableItem usableItem = TableManager.GetUsableItemByID(gameItem.DataID, 0);
|
||
if (usableItem != null)
|
||
{
|
||
Tab_CoolDownTime coolDown = TableManager.GetCoolDownTimeByID(usableItem.CoolDownId, 0);
|
||
if (coolDown != null) //记录CD结束时间
|
||
{
|
||
ItemCDInfoCtr.AddItemCDInfo(usableItem.CoolDownId, coolDown.CDTime / 1000);
|
||
}
|
||
|
||
if (BackPackLogic.Instance() != null)
|
||
{
|
||
BackPackLogic.Instance().UpdateBackPack();
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
CloseWindowStatic();
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (gameItem.GetClass() == (int)ItemClass.TRESURE
|
||
&& (gameItem.GetSubClass() != (int)TresureSubClass.UndefinedLow
|
||
&& gameItem.GetSubClass() != (int)TresureSubClass.UndefinedHeight))
|
||
{
|
||
TresureItem.Instance.UseTresureItemInBackPack(gameItem);
|
||
CloseWindowStatic();
|
||
return;
|
||
}
|
||
if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
||
Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(gameItem))
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.UseItem(gameItem);
|
||
|
||
|
||
CloseWindowStatic();
|
||
return;
|
||
}
|
||
if (gameItem.DataID == GlobeVar.MARRY_RING_ITEMID)
|
||
{
|
||
if (BackPackLogic.Instance() != null)
|
||
{
|
||
BackPackLogic.Instance().CloseWindow();
|
||
}
|
||
if (PlayerFrameLogic.Instance() != null)
|
||
{
|
||
//PlayerFrameLogic.Instance().PlayerFrameHeadOnClick();
|
||
}
|
||
}
|
||
CloseWindowStatic();
|
||
}
|
||
}
|
||
|
||
void ItemBatchUse()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
InputNumBoxLogic.ShowInputBoxStatic(StrDictionary.GetClientDictionaryString("#{46351}"), m_Item.StackCount, -1, 1, m_Item.StackCount, OnBatchUseNumChoose);
|
||
}
|
||
}
|
||
|
||
void OnBatchUseNumChoose(int num)
|
||
{
|
||
//if (m_Item != null && m_Item.IsValid())
|
||
//{
|
||
// for (int i = 0; i < num && i < m_Item.StackCount; i++)
|
||
// {
|
||
// if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
||
// Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(m_Item))
|
||
// {
|
||
// Singleton<ObjManager>.Instance.MainPlayer.BulkUseItem(m_Item, num);
|
||
// }
|
||
// }
|
||
// CloseWindow();
|
||
//}
|
||
|
||
if(num == -1)
|
||
{
|
||
CloseWindow();
|
||
return;
|
||
}
|
||
if(m_Item != null && m_Item.IsValid())
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.BulkUseItem(m_Item, num);
|
||
CloseWindow();
|
||
}
|
||
}
|
||
|
||
void ItemShareLink()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
|
||
}
|
||
//ShareLinkDirectChatInfo();
|
||
}
|
||
|
||
void PutInQianKunDai()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
|
||
CloseWindow();
|
||
}
|
||
}
|
||
|
||
void Check_NewPlayerGuide()
|
||
{
|
||
if (BackPackLogic.Instance() != null)
|
||
{
|
||
//int nIndex = BackPackLogic.Instance().NewPlayerGuideFlag_Step;
|
||
//if (nIndex == 1)
|
||
//{
|
||
// NewPlayerGuide(0);
|
||
// BackPackLogic.Instance().NewPlayerGuideFlag_Step = -1;
|
||
//}
|
||
}
|
||
else if (SysShopController.Instance() != null)
|
||
{
|
||
//int nIndex = SysShopController.Instance().NewPlayerGuide_Step;
|
||
//if (nIndex == 1)
|
||
//{
|
||
// NewPlayerGuide(1);
|
||
// SysShopController.Instance().NewPlayerGuide_Step = -1;
|
||
//}
|
||
}
|
||
|
||
}
|
||
public void NewPlayerGuide(int nIndex)
|
||
{
|
||
//if (nIndex < 0)
|
||
//{
|
||
// return;
|
||
//}
|
||
|
||
//m_NewPlayerGuideFlag_Step = nIndex;
|
||
//switch (nIndex)
|
||
//{
|
||
// case 0:
|
||
// NewPlayerGuidLogic.OpenWindow(m_UseButton.gameObject, 130, 70, "", "right", 0, true, true);
|
||
// break;
|
||
// case 1:
|
||
// NewPlayerGuidLogic.OpenWindow(m_BuyBatchButton.gameObject, 130, 70, "", "right", 0, true, true);
|
||
// break;
|
||
//}
|
||
}
|
||
|
||
|
||
void OnBuyClick()
|
||
{
|
||
if (SysShopController.Instance() != null)
|
||
{
|
||
//SysShopController.Instance().BuyCurItem();
|
||
}
|
||
}
|
||
|
||
void OnBuyBatchClick()
|
||
{
|
||
if (SysShopController.Instance() != null)
|
||
{
|
||
|
||
//SysShopController.Instance().BuyBatchCurItem();
|
||
}
|
||
}
|
||
|
||
void ShareLinkDirectChatInfo()
|
||
{
|
||
UIManager.ShowUI(UIInfo.ChatInfoRoot, ShowChatInfoRootOver);
|
||
}
|
||
|
||
void ShowChatInfoRootOver(bool bSuccess, object param)
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
if (bSuccess)
|
||
{
|
||
//ChatInfoLogic.Instance().InsertItemLinkText(m_Item);
|
||
ItemTooltipsLogic.Instance().CloseWindow();
|
||
}
|
||
}
|
||
}
|
||
//寄售行求购
|
||
void ConsignSaleBuyBt()
|
||
{
|
||
//UIManager.ShowUI(UIInfo.ConsignSaleRoot, BuyItemOpenConsignSale);
|
||
|
||
}
|
||
|
||
void BuyItemOpenConsignSale(bool bSuccess, object param)
|
||
{
|
||
if (m_Item != null && m_Item.IsValid())
|
||
{
|
||
if (bSuccess)
|
||
{
|
||
//if (ConsignSaleLogic.Instance() != null)
|
||
//{
|
||
// ConsignSaleLogic.Instance().SearchForAskBuy(m_Item.GetName());
|
||
//}
|
||
CloseWindow();
|
||
}
|
||
}
|
||
}
|
||
|
||
void CangKuIn()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid() && null != Singleton<ObjManager>.Instance.MainPlayer)
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.CangKuPutIn(m_Item);
|
||
CloseWindow();
|
||
}
|
||
}
|
||
|
||
void CangKuOut()
|
||
{
|
||
if (m_Item != null && m_Item.IsValid() && null != Singleton<ObjManager>.Instance.MainPlayer)
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.CangKuTakeOut(m_Item);
|
||
CloseWindow();
|
||
}
|
||
}
|
||
|
||
void AbsorbOnClick()
|
||
{
|
||
bool bRet = GameManager.gameManager.PlayerDataPool.CommonData.GetCommondFlag((int)USER_COMMONFLAG.CF_STRENGTHENFUNCTION_OPENFLAG);
|
||
if (bRet == false)
|
||
{
|
||
Singleton<ObjManager>.Instance.MainPlayer.SendNoticMsg(false, "#{2182}");
|
||
return;
|
||
}
|
||
//UIManager.ShowUI(UIInfo.EquipStren);
|
||
CloseWindow();
|
||
}
|
||
|
||
void ShowItemGetPath()
|
||
{
|
||
var pos = UIManager.Instance().UICamera.WorldToScreenPoint(transform.position);
|
||
ItemGetPathPopRoot.Show(m_Item.DataID, pos);
|
||
|
||
CloseWindow();
|
||
}
|
||
|
||
// 请求特殊礼包4的特殊数据,使用次数和使用上限
|
||
private void AskUseCountAndLimit()
|
||
{
|
||
ReqSpecialGift4Info req = new ReqSpecialGift4Info();
|
||
req.itemid = m_curItem.DataID;
|
||
req.SendMsg();
|
||
}
|
||
|
||
// 请求特殊礼包5的特殊数据,使用次数和使用上限
|
||
private void AskPayAndNeed()
|
||
{
|
||
ReqSpecialGift5Info req = new ReqSpecialGift5Info();
|
||
req.itemid = m_curItem.DataID;
|
||
req.SendMsg();
|
||
}
|
||
|
||
void ItemBuyBack()
|
||
{
|
||
CG_SYSTEMSHOP_BUYBACK buyBackPacket = (CG_SYSTEMSHOP_BUYBACK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SYSTEMSHOP_BUYBACK);
|
||
buyBackPacket.SetShopId((int)GameItemContainer.Type.TYPE_BUYBACKPACK);
|
||
buyBackPacket.SetItemGuid(m_Item.Guid);
|
||
buyBackPacket.SendPacket();
|
||
CloseWindow();
|
||
}
|
||
|
||
void LiveSkillGet()
|
||
{
|
||
if (LiveSkillLogic.Instance())
|
||
{
|
||
LiveSkillLogic.Instance().ShowLiveItem(m_Item.DataID);
|
||
}
|
||
CloseWindow();
|
||
}
|
||
|
||
void SetShortCutUseItem()
|
||
{
|
||
|
||
PlayerPreferenceData.ShortCutItemId = m_Item.DataID;
|
||
if (SkillBarLogic.Instance())
|
||
{
|
||
SkillBarLogic.Instance().SetUseItem();
|
||
}
|
||
CloseWindow();
|
||
}
|
||
|
||
#region gem specil
|
||
|
||
public GameObject _BtnMaxGem;
|
||
public EquipMaxGemTooltips _MaxGemTips;
|
||
|
||
public void ShowGemData()
|
||
{
|
||
_BtnMaxGem.gameObject.SetActive(true);
|
||
_MenuContainer.gameObject.SetActive(false);
|
||
_MaxGemTips.gameObject.SetActive(false);
|
||
}
|
||
|
||
public void HideGemData()
|
||
{
|
||
_BtnMaxGem.gameObject.SetActive(false);
|
||
_MenuContainer.gameObject.SetActive(true);
|
||
_MaxGemTips.gameObject.SetActive(false);
|
||
}
|
||
|
||
public void OnBtnShowMaxGem()
|
||
{
|
||
_MaxGemTips.SetGemMaxInfo(m_curItem.DataID);
|
||
}
|
||
|
||
#endregion
|
||
}
|