Files
JJBB/Assets/Project/Script/GUI/Message/GiftBagItem.cs
2024-08-23 15:49:34 +08:00

61 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GCGame.Table;
using GCGame;
// 特殊礼包上使用的物品Item
public class GiftBagItem : UIItemMultiSelect {
public Image icon; // 物品图标
public Image quality; // 物品品质框
public GameObject binding; // 绑定图标
public Text num; // 物品数目
public Text itemName; // 物品名称
private SpecialGiftSelectInfo data; // 显示的数据
public SpecialGiftSelectInfo Data
{
get { return data; }
}
public override void Show(Hashtable hash)
{
SpecialGiftSelectInfo tempData = hash["InitObj"] as SpecialGiftSelectInfo;
if(tempData != null)
{
data = tempData;
InitItem(data);
}
}
private void InitItem(SpecialGiftSelectInfo d)
{
if(d == null)
{
return;
}
Tab_CommonItem item = TableManager.GetCommonItemByID(d.itemid, 0);
if(item == null)
{
return;
}
LoadAssetBundle.Instance.SetImageSprite(icon, item.Icon);
LoadAssetBundle.Instance.SetImageSprite(quality, Utils.GetItemQualityFrame(item.Quality));
if (item.QualityEffect > 0)
{
CommonItemContainerItem.ShowQualityEffect(true, item.QualityEffect, icon.transform);
}
else
{
CommonItemContainerItem.ShowQualityEffect(false, item.QualityEffect, icon.transform);
}
binding.SetActive(d.bind == 1);
num.text = d.count.ToString();
}
}