38 lines
978 B
C#
38 lines
978 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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using GCGame;
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using GCGame.Table;
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public class BossBookAttrItem : UIItemBase
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{
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public Text _AttrText;
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public override void Show(Hashtable hash)
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{
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base.Show(hash);
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var attrPair = (RoleViewAttrPair.AttrPair)hash["InitObj"];
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_InitInfo = attrPair;
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SetAttr(attrPair);
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}
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public void SetAttr(RoleViewAttrPair.AttrPair attrPair)
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{
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var attrName = PropID.GetAttrName(attrPair._PropID, attrPair._SubID, attrPair._Value1);
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// 如果是对职业的加成伤害,用百分比显示
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if(attrPair._PropID == PropID.PropertyID.VOCDAMAGERATE)
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{
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attrName += "+" + "<color=#ffffff>" + attrPair.GetValue1PercentageStr() + "</color>";
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}
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else
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{
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attrName += "+" + "<color=#ffffff>" + attrPair.GetValue1Str() + "</color>";
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}
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_AttrText.text = attrName;
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}
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}
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