Files
JJBB/Assets/Project/Script/GUI/Master/MasterInfoItem.cs
2024-08-23 15:49:34 +08:00

68 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
using System;
using GCGame.Table;
using GCGame;
using Games.GlobeDefine;
public class MasterItemInfo
{
public ulong Guid;
public string Name;
public int Level;
public int Profession;
}
public class MasterInfoItem : UIItemSelect
{
public Image _Icon;
public Text _Name;
public Image _ProIcon;
public Text _Level;
public Button _BtnRelieve;
public Button _BtnMaster;
private RelationDataProto _RelieveItemInfo;
public override void Show(Hashtable hash)
{
base.Show();
var info = (RelationDataProto)hash["InitObj"];
if (hash.ContainsKey("IsRelieve"))
{
_BtnRelieve.gameObject.SetActive(true);
_BtnMaster.gameObject.SetActive(false);
}
else
{
_BtnRelieve.gameObject.SetActive(false);
_BtnMaster.gameObject.SetActive(true);
}
ShowItem(info);
}
private void ShowItem(RelationDataProto info)
{
_RelieveItemInfo = info;
LoadAssetBundle.Instance.SetImageSprite(_ProIcon, Utils.GetProfessionIconName((CharacterDefine.PROFESSION)info.Prof));
LoadAssetBundle.Instance.SetImageSprite(_Icon, Utils.GetProfessionSpriteName(info.Prof));
_Name.text = info.Name;
_Level.text = "Lv." + info.Level;
}
public void OnBtnRelieve()
{
GameManager.gameManager.PlayerDataPool.m_MasterInfo.MasterRelieve(_RelieveItemInfo.Guid, _RelieveItemInfo.Name);
}
public void OnBtnMaster()
{
GameManager.gameManager.PlayerDataPool.m_MasterInfo.MasterPlayer(_RelieveItemInfo.Guid, _RelieveItemInfo.Name, _RelieveItemInfo.Prof, _RelieveItemInfo.Level);
}
}