Files
2024-08-23 15:49:34 +08:00

46 lines
903 B
C#

using UnityEngine;
using System.Collections;
using GCGame.Table;
public class ReqMarryPanelCtr : MonoBehaviour {
public static ReqMarryPanelCtr Instance;
private void Awake()
{
Instance = this;
}
private void OnDestroy()
{
Instance = null;
}
public void OnMarryBtnClick()
{
ReqGetOtherMarryRingInfo req = new ReqGetOtherMarryRingInfo();
req.guid = -1;
req.SendMsg();
}
public void OnDivorceBtnClick()
{
if (!IsMarried())
{
GUIData.AddNotifyData("#{46362}");
return;
}
UIManager.ShowUI(UIInfo.DivorcePanel);
}
public void OnCloseBtnClick()
{
UIManager.CloseUI(UIInfo.ReqMarryPanel);
}
//判断当前的婚姻状态
public bool IsMarried()
{
return GameManager.gameManager.PlayerDataPool.IsMarried;
}
}