50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.Item;
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using GCGame.Table;
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using GCGame;
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public class GuildWarMainItem : UIItemBase
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{
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public GameObject backObj;
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public Text Level;
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public Text Name;
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public Text KillNum;
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public Text BeKillNum;
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public Text Relive;
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public Text Give;
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public Text Get;
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public Text Treate;
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public Text Maintain;
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UnionMatchPlayerInfo m_info;
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public override void Show(Hashtable hash)
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{
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m_info = hash["InitObj"] as UnionMatchPlayerInfo;
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if (m_info == null)
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return;
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if(Level!=null)
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Level.text = "LV." + m_info.Level.ToString();
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if(Name!=null)
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Name.text = m_info.Name;
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if(KillNum!=null)
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KillNum.text = m_info.Kill.ToString();
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if(BeKillNum!=null)
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BeKillNum.text = m_info.BeKilled.ToString();
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if(Relive!=null)
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Relive.text = m_info.Relife.ToString();
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if(Give!=null)
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Give.text = m_info.OutPut.ToString();
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if(Get!=null)
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Get.text = m_info.InPut.ToString();
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if(Treate!=null)
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Treate.text = m_info.Cure.ToString();
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if (Maintain != null)
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Maintain.text = m_info.Maintain.ToString();
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base.Show();
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}
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}
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