Files
JJBB/Assets/Project/Script/GUI/Guild/UIItem/GuildActiveItem.cs
2024-08-23 15:49:34 +08:00

49 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;
using GCGame;
public class GuildActiveItem : UIItemBase
{
public Image Icon;
public Text Name;
public Text Descript;
public Text ButtonName;
public Button forbidden;
Tab_GuildActivityWelfare tableInfo;
public override void Show(Hashtable hash)
{
tableInfo = hash["InitObj"] as Tab_GuildActivityWelfare;
if (tableInfo == null)
return;
LoadAssetBundle.Instance.SetImageSprite(Icon, tableInfo.Icon);
Name.text = tableInfo.Name;
Descript.text = tableInfo.Describe;
ButtonName.text = tableInfo.BtnName;
base.Show();
}
private void OnEnable()
{
if (GameManager.gameManager.m_RunningScene == 658)
{
forbidden.gameObject.SetActive(true);
}
else
{
forbidden.gameObject.SetActive(false);
}
}
public void Click_forbidden()
{
GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{79512}"));
return;
}
}