33 lines
852 B
C#
33 lines
852 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using Games.Item;
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using GCGame;
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using GCGame.Table;
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using Games.ChatHistory;
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public class ChatLinkAucation : ChatLinkName{
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private int _ActID;
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private static Stack<ChatInfoLinkMask> _IdleLinkMasks = new Stack<ChatInfoLinkMask>();
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private List<ChatInfoLinkMask> _LinkMasks = new List<ChatInfoLinkMask>();
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public override void SetLinkBySendStr(Text text, ChatHistoryItem chatHistory, string linkStr, string[] linkParams)
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{
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StrSend = linkStr;
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StrInput = linkStr;
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if (linkParams.Length != 2)
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return;
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StrShow = StrDictionary.GetClientDictionaryString("#{9100}");
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}
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protected override void LinkClick(int linkindex)
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{
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UIManager.ShowUI(UIInfo.AucationCtr);
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}
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}
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