35 lines
677 B
C#
35 lines
677 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Games.ChatHistory;
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using GCGame.Table;
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using Games.GlobeDefine;
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using GCGame;
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using Module.Log;
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public class ChatInputHistoryItem : UIItemBase
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{
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public Text _HistoryText;
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#region modify str
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public override void Show(Hashtable hash)
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{
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base.Show(hash);
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var history = (ChatInputLogic.InputHistoryInfo)hash["InitObj"];
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InitInputHistory(history);
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}
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public void InitInputHistory(ChatInputLogic.InputHistoryInfo historyInfo)
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{
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_HistoryText.text = historyInfo._StrShow;
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}
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#endregion
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}
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