59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Games.ChatHistory;
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using GCGame.Table;
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using Games.GlobeDefine;
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using GCGame;
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using Module.Log;
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using Games.Item;
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public class ChatInfoBattleItem : ChatInfoLogItem
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{
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public override float GetItemHeight()
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{
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return _ChatInfo.preferredHeight + 20;
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}
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protected override bool SetDetailLog()
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{
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ClearChat();
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_ModifiedStr = _ChatHistory.ChatInfo;
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GetAllChatLinks(_ChatHistory);
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_ModifiedStr = GetLinkedStr(_ChatHistory);
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_ChatInfo.text = _ModifiedStr;
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_ChatInfo.CalculateLayoutInputHorizontal();
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_ChatInfo.CalculateLayoutInputVertical();
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SetBGWidth();
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StartCoroutine(WaitLayout());
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return true;
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}
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protected override void SetBGWidth()
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{
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if (_LayoutElement == null)
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return;
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float bgWidth = _ChatInfoBGMinSize.x;
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if (_ChatInfo.preferredWidth + 20 > bgWidth && _ChatInfo.preferredWidth + 20 < _ChatInfo.rectTransform.sizeDelta.x)
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{
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bgWidth = _ChatInfo.preferredWidth + 20;
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}
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else if (_ChatInfo.preferredWidth + 20 > _ChatInfo.rectTransform.sizeDelta.x)
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{
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bgWidth = _ChatInfo.rectTransform.sizeDelta.x + 20;
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}
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_LayoutElement.minHeight = _ChatInfo.preferredHeight + 20;
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_LayoutElement.minWidth = gameObject.GetComponent<RectTransform>().sizeDelta.x;
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}
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}
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