Files
JJBB/Assets/Project/GameRes/Material/SkillRangeControl.mat
2024-08-23 15:49:34 +08:00

34 lines
944 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: SkillRangeControl
m_Shader: {fileID: 4800000, guid: d3bdda84b210fe642897799e5bf8eeb4, type: 3}
m_ShaderKeywords: CLIP_BY_RANGE _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _ShadowTex:
m_Texture: {fileID: 2800000, guid: 0ef8021a7dd1e4e4da94566c860549f1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _LineW1: 0.012
- _LineW2: 0.0239
- _RangeAngle: 60
- _RangeRadiu: 0.213
- _Redify: 1
m_Colors:
- _Forword: {r: 0, g: 0, b: 0, a: 1}
- _LineColor: {r: 0.74264705, g: 0.85173285, b: 1, a: 1}