Files
JJBB/Assets/Plugins/Best HTTP/Source/Core/HostConnection.cs
2024-08-23 15:49:34 +08:00

225 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using BestHTTP.Connections;
using BestHTTP.Extensions;
namespace BestHTTP.Core
{
public enum HostProtocolSupport : byte
{
Unknown = 0x00,
HTTP1 = 0x01,
HTTP2 = 0x02
}
/// <summary>
/// A HostConnection object manages the connections to a host and the request queue.
/// </summary>
public sealed class HostConnection
{
public HostDefinition Host { get; private set; }
public string VariantId { get; private set; }
public HostProtocolSupport ProtocolSupport { get; private set; }
public DateTime LastProtocolSupportUpdate { get; private set; }
public int QueuedRequests { get { return this.Queue.Count; } }
private List<ConnectionBase> Connections = new List<ConnectionBase>();
private List<HTTPRequest> Queue = new List<HTTPRequest>();
public HostConnection(HostDefinition host, string variantId)
{
this.Host = host;
this.VariantId = variantId;
}
internal void AddProtocol(HostProtocolSupport protocolSupport)
{
this.LastProtocolSupportUpdate = DateTime.UtcNow;
var oldProtocol = this.ProtocolSupport;
if (oldProtocol != protocolSupport)
{
this.ProtocolSupport = protocolSupport;
HTTPManager.Logger.Information(typeof(HostConnection).Name, string.Format("'{0}': AddProtocol({1}) - changing from {2} to {3}", this.VariantId, protocolSupport, oldProtocol, this.ProtocolSupport));
HostManager.Save();
TryToSendQueuedRequests();
}
}
internal HostConnection Send(HTTPRequest request)
{
var conn = GetNextAvailable(request);
if (conn != null)
{
request.State = HTTPRequestStates.Processing;
request.Prepare();
// then start process the request
conn.Process(request);
}
else
{
// If no free connection found and creation prohibited, we will put back to the queue
this.Queue.Add(request);
}
return this;
}
internal ConnectionBase GetNextAvailable(HTTPRequest request)
{
int activeConnections = 0;
ConnectionBase conn = null;
// Check the last created connection first. This way, if a higher level protocol is present that can handle more requests (== HTTP/2) that protocol will be choosen
// and others will be closed when their inactivity time is reached.
for (int i = Connections.Count - 1; i >= 0; --i)
{
conn = Connections[i];
if (conn.State == HTTPConnectionStates.Initial || conn.State == HTTPConnectionStates.Free || conn.CanProcessMultiple)
{
HTTPManager.Logger.Verbose("HostConnection", string.Format("'{0}': GetNextAvailable - returning with connection. state: {1}, CanProcessMultiple: {2}", this.VariantId, conn.State, conn.CanProcessMultiple));
return conn;
}
activeConnections++;
}
if (activeConnections >= HTTPManager.MaxConnectionPerServer)
{
HTTPManager.Logger.Verbose("HostConnection", string.Format("'{0}': GetNextAvailable - activeConnections({1}) >= HTTPManager.MaxConnectionPerServer({2})", this.VariantId, activeConnections, HTTPManager.MaxConnectionPerServer));
return null;
}
string key = HostDefinition.GetKeyForRequest(request);
conn = null;
#if UNITY_WEBGL && !UNITY_EDITOR
conn = new WebGLConnection(key);
#else
if (request.CurrentUri.IsFile)
conn = new FileConnection(key);
else
{
#if !BESTHTTP_DISABLE_ALTERNATE_SSL
// Hold back the creation of a new connection until we know more about the remote host's features.
// If we send out multiple requests at once it will execute the first and delay the others.
// While it will decrease performance initially, it will prevent the creation of TCP connections
// that will be unused after their first request processing if the server supports HTTP/2.
if (activeConnections >= 1 && (this.ProtocolSupport == HostProtocolSupport.Unknown || this.ProtocolSupport == HostProtocolSupport.HTTP2))
{
HTTPManager.Logger.Verbose("HostConnection", string.Format("'{0}': GetNextAvailable - waiting for protocol support message. activeConnections: {1}, ProtocolSupport: {2} ", this.VariantId, activeConnections, this.ProtocolSupport));
return null;
}
#endif
HTTPManager.Logger.Verbose("HostConnection", string.Format("'{0}': GetNextAvailable - creating new connection, key: {1} ", this.VariantId, key));
conn = new HTTPConnection(key);
}
#endif
Connections.Add(conn);
return conn;
}
internal HostConnection RecycleConnection(ConnectionBase conn)
{
conn.State = HTTPConnectionStates.Free;
BestHTTP.Extensions.Timer.Add(new TimerData(TimeSpan.FromSeconds(1), conn, CloseConnectionAfterInactivity));
return this;
}
internal HostConnection RemoveConnection(ConnectionBase conn, HTTPConnectionStates setState)
{
conn.State = setState;
conn.Dispose();
bool found = this.Connections.Remove(conn);
if (!found)
HTTPManager.Logger.Warning(typeof(HostConnection).Name, string.Format("'{0}': RemoveConnection - Couldn't find connection! key: {1}", this.VariantId, conn.ServerAddress));
return this;
}
internal HostConnection TryToSendQueuedRequests()
{
while (this.Queue.Count > 0 && GetNextAvailable(this.Queue[0]) != null)
{
Send(this.Queue[0]);
this.Queue.RemoveAt(0);
}
return this;
}
private bool CloseConnectionAfterInactivity(DateTime now, object context)
{
var conn = context as ConnectionBase;
bool closeConnection = conn.State == HTTPConnectionStates.Free && now - conn.LastProcessTime >= conn.KeepAliveTime;
if (closeConnection)
{
HTTPManager.Logger.Information(typeof(HostConnection).Name, string.Format("'{0}': CloseConnectionAfterInactivity - [{1}] Closing! State: {2}, Now: {3}, LastProcessTime: {4}, KeepAliveTime: {5}",
this.VariantId, conn.ToString(), conn.State, now, conn.LastProcessTime, conn.KeepAliveTime));
RemoveConnection(conn, HTTPConnectionStates.Closed);
return false;
}
// repeat until the connection's state is free
return conn.State == HTTPConnectionStates.Free;
}
internal void Shutdown()
{
this.Queue.Clear();
foreach (var conn in this.Connections)
{
// Swallow any exceptions, we are quitting anyway.
try
{
conn.Shutdown(ShutdownTypes.Immediate);
}
catch { }
}
//this.Connections.Clear();
}
internal void SaveTo(System.IO.BinaryWriter bw)
{
bw.Write(this.LastProtocolSupportUpdate.ToBinary());
bw.Write((byte)this.ProtocolSupport);
}
internal void LoadFrom(int version, System.IO.BinaryReader br)
{
this.LastProtocolSupportUpdate = DateTime.FromBinary(br.ReadInt64());
this.ProtocolSupport = (HostProtocolSupport)br.ReadByte();
if (DateTime.UtcNow - this.LastProtocolSupportUpdate >= TimeSpan.FromDays(1))
{
HTTPManager.Logger.Verbose("HostConnection", string.Format("'{0}': LoadFrom - Too Old! LastProtocolSupportUpdate: {1}, ProtocolSupport: {2}", this.VariantId, this.LastProtocolSupportUpdate, this.ProtocolSupport));
this.ProtocolSupport = HostProtocolSupport.Unknown;
}
else
HTTPManager.Logger.Verbose("HostConnection", string.Format("'{0}': LoadFrom - LastProtocolSupportUpdate: {1}, ProtocolSupport: {2}", this.VariantId, this.LastProtocolSupportUpdate, this.ProtocolSupport));
}
}
}