24 lines
660 B
GLSL
24 lines
660 B
GLSL
Shader "UI/Unlit/Text Detail"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Main Color", Color) = (1,1,1,1)
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_DetailTex ("Detail (RGB)", 2D) = "white" {}
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_Strength ("Detail Strength", Range(0.0, 1.0)) = 0.2
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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FallBack "UI/Unlit/Detail"
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}
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