66 lines
1.3 KiB
Plaintext
66 lines
1.3 KiB
Plaintext
Shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" {
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Properties {
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_WavingTint ("Fade Color", Color) = (.7,.6,.5, 0)
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_MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
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_WaveAndDistance ("Wave and distance", Vector) = (12, 3.6, 1, 1)
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_Cutoff ("Cutoff", float) = 0.5
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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#include "TerrainEngine.cginc"
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struct v2f {
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float4 pos : SV_POSITION;
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fixed4 color : COLOR;
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float4 uv : TEXCOORD0;
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};
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v2f BillboardVert (appdata_full v) {
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v2f o;
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WavingGrassBillboardVert (v);
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o.color = v.color;
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o.color.rgb *= ShadeVertexLights (v.vertex, v.normal);
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o.pos = UnityObjectToClipPos(v.vertex);
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o.uv = v.texcoord;
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return o;
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}
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ENDCG
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SubShader {
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Tags {
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"Queue" = "Geometry+200"
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"IgnoreProjector"="True"
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"RenderType"="GrassBillboard"
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"DisableBatching"="True"
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}
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Cull Off
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LOD 200
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ColorMask RGB
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CGPROGRAM
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#pragma surface surf Lambert vertex:WavingGrassBillboardVert addshadow exclude_path:deferred
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sampler2D _MainTex;
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fixed _Cutoff;
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struct Input {
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float2 uv_MainTex;
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fixed4 color : COLOR;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * IN.color;
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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clip (o.Alpha - _Cutoff);
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o.Alpha *= IN.color.a;
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}
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ENDCG
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}
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Fallback Off
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}
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