51 lines
1.1 KiB
GLSL
51 lines
1.1 KiB
GLSL
Shader "Legacy Shaders/Lightmapped/VertexLit" {
|
|
Properties {
|
|
_Color ("Main Color", Color) = (1,1,1,1)
|
|
_SpecColor ("Spec Color", Color) = (1,1,1,1)
|
|
_Shininess ("Shininess", Range (0.01, 1)) = 0.7
|
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
|
_LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode }
|
|
}
|
|
|
|
SubShader {
|
|
LOD 100
|
|
Tags { "RenderType"="Opaque" }
|
|
|
|
Pass {
|
|
Name "BASE"
|
|
Tags {"LightMode" = "Vertex"}
|
|
Material {
|
|
Diffuse [_Color]
|
|
Shininess [_Shininess]
|
|
Specular [_SpecColor]
|
|
}
|
|
|
|
Lighting On
|
|
SeparateSpecular On
|
|
|
|
BindChannels {
|
|
Bind "Vertex", vertex
|
|
Bind "normal", normal
|
|
Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
|
|
Bind "texcoord1", texcoord1 // lightmap uses 2nd uv
|
|
Bind "texcoord", texcoord2 // main uses 1st uv
|
|
}
|
|
|
|
SetTexture [_LightMap] {
|
|
constantColor [_Color]
|
|
combine texture * constant
|
|
}
|
|
SetTexture [_LightMap] {
|
|
constantColor (0.5,0.5,0.5,0.5)
|
|
combine previous * constant + primary
|
|
}
|
|
SetTexture [_MainTex] {
|
|
constantColor (1,1,1,1)
|
|
combine texture * previous DOUBLE, constant // UNITY_OPAQUE_ALPHA_FFP
|
|
}
|
|
}
|
|
}
|
|
|
|
Fallback "VertexLit"
|
|
}
|