35 lines
843 B
Plaintext
35 lines
843 B
Plaintext
Shader "Legacy Shaders/Lightmapped/Bumped Diffuse" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_BumpMap ("Normalmap", 2D) = "bump" {}
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_LightMap ("Lightmap (RGB)", 2D) = "black" {}
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}
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SubShader {
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LOD 300
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Tags { "RenderType" = "Opaque" }
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CGPROGRAM
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#pragma surface surf Lambert nodynlightmap
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struct Input {
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float2 uv_MainTex;
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float2 uv_BumpMap;
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float2 uv2_LightMap;
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};
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sampler2D _MainTex;
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sampler2D _BumpMap;
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sampler2D _LightMap;
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fixed4 _Color;
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void surf (Input IN, inout SurfaceOutput o)
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{
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o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb * _Color;
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half4 lm = tex2D (_LightMap, IN.uv2_LightMap);
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o.Emission = lm.rgb*o.Albedo.rgb;
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o.Alpha = lm.a * _Color.a;
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o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
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}
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ENDCG
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}
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FallBack "Legacy Shaders/Lightmapped/Diffuse"
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}
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