2024-08-23 15:49:34 +08:00

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Shader "Legacy Shaders/Decal" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_DecalTex ("Decal (RGBA)", 2D) = "black" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 250
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
sampler2D _DecalTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_DecalTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
half4 decal = tex2D(_DecalTex, IN.uv_DecalTex);
c.rgb = lerp (c.rgb, decal.rgb, decal.a);
c *= _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Legacy Shaders/Diffuse"
}