34 lines
724 B
Plaintext
34 lines
724 B
Plaintext
Shader "Legacy Shaders/Transparent/Bumped Diffuse" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
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_BumpMap ("Normalmap", 2D) = "bump" {}
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}
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SubShader {
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Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
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LOD 300
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CGPROGRAM
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#pragma surface surf Lambert alpha:fade
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sampler2D _MainTex;
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sampler2D _BumpMap;
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fixed4 _Color;
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struct Input {
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float2 uv_MainTex;
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float2 uv_BumpMap;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
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}
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ENDCG
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}
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FallBack "Legacy Shaders/Transparent/Diffuse"
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} |