115 lines
3.2 KiB
C#
115 lines
3.2 KiB
C#
/*
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* Tencent is pleased to support the open source community by making xLua available.
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* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
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* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
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* http://opensource.org/licenses/MIT
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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*/
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using System.Collections.Generic;
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using System;
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namespace XLua
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{
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public class ObjectTranslatorPool
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{
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#if !SINGLE_ENV
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private Dictionary<RealStatePtr, WeakReference> translators = new Dictionary<RealStatePtr, WeakReference>();
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RealStatePtr lastPtr = default(RealStatePtr);
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#endif
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ObjectTranslator lastTranslator = default(ObjectTranslator);
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public static ObjectTranslatorPool Instance
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{
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get
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{
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return InternalGlobals.objectTranslatorPool;
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}
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}
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#if UNITY_EDITOR || XLUA_GENERAL
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public static ObjectTranslator FindTranslator(RealStatePtr L)
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{
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return InternalGlobals.objectTranslatorPool.Find(L);
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}
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#endif
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public ObjectTranslatorPool ()
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{
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}
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public void Add (RealStatePtr L, ObjectTranslator translator)
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{
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#if THREAD_SAFE || HOTFIX_ENABLE
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lock (this)
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#endif
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{
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lastTranslator = translator;
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#if !SINGLE_ENV
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var ptr = LuaAPI.xlua_gl(L);
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lastPtr = ptr;
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translators.Add(ptr , new WeakReference(translator));
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#endif
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}
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}
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public ObjectTranslator Find (RealStatePtr L)
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{
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#if THREAD_SAFE || HOTFIX_ENABLE
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lock (this)
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#endif
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{
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#if SINGLE_ENV
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return lastTranslator;
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#else
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var ptr = LuaAPI.xlua_gl(L);
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if (lastPtr == ptr) return lastTranslator;
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if (translators.ContainsKey(ptr))
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{
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lastPtr = ptr;
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lastTranslator = translators[ptr].Target as ObjectTranslator;
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return lastTranslator;
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}
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return null;
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#endif
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}
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}
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public void Remove (RealStatePtr L)
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{
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#if THREAD_SAFE || HOTFIX_ENABLE
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lock (this)
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#endif
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{
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#if SINGLE_ENV
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lastTranslator = default(ObjectTranslator);
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#else
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var ptr = LuaAPI.xlua_gl(L);
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if (!translators.ContainsKey (ptr))
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return;
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if (lastPtr == ptr)
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{
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lastPtr = default(RealStatePtr);
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lastTranslator = default(ObjectTranslator);
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}
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translators.Remove(ptr);
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#endif
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}
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}
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}
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}
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