Files
JJBB/Assets/Project/Script/Shader/Editor/PlayerTransparentShaderGui.cs
2024-08-23 15:49:34 +08:00

25 lines
792 B
C#

using UnityEngine;
using UnityEditor;
public class PlayerTransparentShaderGui : FlowToggleShaderGui
{
public const string rimKeyword = "UseRimColor";
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
// render the default gui
base.OnGUI(materialEditor, properties);
var targetMat = (Material)materialEditor.target;
// see if redify is set, and show a checkbox
var useRim = System.Array.IndexOf(targetMat.shaderKeywords, rimKeyword) >= 0;
EditorGUI.BeginChangeCheck();
useRim = EditorGUILayout.Toggle("Use Outline", useRim);
if (EditorGUI.EndChangeCheck())
{
// enable or disable the keyword based on checkbox
if (useRim)
targetMat.EnableKeyword(rimKeyword);
else
targetMat.DisableKeyword(rimKeyword);
}
}
}