88 lines
2.2 KiB
C#
88 lines
2.2 KiB
C#
/********************************************************************
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filename: MasterPreviewInfo.cs
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date: 2014-5-7 17-07
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author: tangyi
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purpose: 师门预览数据结构
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*********************************************************************/
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using UnityEngine;
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using Games.GlobeDefine;
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public class MasterPreviewInfo
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{
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public bool IsValid()
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{
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return (m_MasterGuid != GlobeVar.INVALID_GUID);
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}
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//师门GUID
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private UInt64 m_MasterGuid;
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public System.UInt64 MasterGuid
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{
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get { return m_MasterGuid; }
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set { m_MasterGuid = value; }
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}
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//师门名称
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private string m_MasterName;
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public string MasterName
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{
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get { return m_MasterName; }
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set { m_MasterName = value; }
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}
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//师门薪火
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private int m_MasterTorch;
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public int MasterTorch
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{
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get { return m_MasterTorch; }
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set { m_MasterTorch = value; }
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}
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//掌门姓名
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private string m_MasterChiefName;
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public string MasterChiefName
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{
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get { return m_MasterChiefName; }
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set { m_MasterChiefName = value; }
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}
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//师门当前人数
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private int m_MasterCurMemberNum;
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public int MasterCurMemberNum
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{
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get { return m_MasterCurMemberNum; }
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set { m_MasterCurMemberNum = value; }
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}
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//创建时间
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private int m_MasterCreateTime;
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public int MasterCreateTime
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{
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get { return m_MasterCreateTime; }
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set { m_MasterCreateTime = value; }
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}
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//师门技能ID
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private int m_MasterSkillId1;
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public int MasterSkillId1
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{
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get { return m_MasterSkillId1; }
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set { m_MasterSkillId1 = value; }
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}
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private int m_MasterSkillId2;
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public int MasterSkillId2
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{
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get { return m_MasterSkillId2; }
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set { m_MasterSkillId2 = value; }
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}
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private int m_MasterSkillId3;
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public int MasterSkillId3
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{
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get { return m_MasterSkillId3; }
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set { m_MasterSkillId3 = value; }
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}
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private int m_MasterSkillId4;
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public int MasterSkillId4
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{
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get { return m_MasterSkillId4; }
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set { m_MasterSkillId4 = value; }
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}
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}
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