Files
JJBB/Assets/Project/Script/Player/Master/MasterPreviewInfo.cs
2024-08-23 15:49:34 +08:00

88 lines
2.2 KiB
C#

/********************************************************************
filename: MasterPreviewInfo.cs
date: 2014-5-7 17-07
author: tangyi
purpose: 师门预览数据结构
*********************************************************************/
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using Games.GlobeDefine;
public class MasterPreviewInfo
{
public bool IsValid()
{
return (m_MasterGuid != GlobeVar.INVALID_GUID);
}
//师门GUID
private UInt64 m_MasterGuid;
public System.UInt64 MasterGuid
{
get { return m_MasterGuid; }
set { m_MasterGuid = value; }
}
//师门名称
private string m_MasterName;
public string MasterName
{
get { return m_MasterName; }
set { m_MasterName = value; }
}
//师门薪火
private int m_MasterTorch;
public int MasterTorch
{
get { return m_MasterTorch; }
set { m_MasterTorch = value; }
}
//掌门姓名
private string m_MasterChiefName;
public string MasterChiefName
{
get { return m_MasterChiefName; }
set { m_MasterChiefName = value; }
}
//师门当前人数
private int m_MasterCurMemberNum;
public int MasterCurMemberNum
{
get { return m_MasterCurMemberNum; }
set { m_MasterCurMemberNum = value; }
}
//创建时间
private int m_MasterCreateTime;
public int MasterCreateTime
{
get { return m_MasterCreateTime; }
set { m_MasterCreateTime = value; }
}
//师门技能ID
private int m_MasterSkillId1;
public int MasterSkillId1
{
get { return m_MasterSkillId1; }
set { m_MasterSkillId1 = value; }
}
private int m_MasterSkillId2;
public int MasterSkillId2
{
get { return m_MasterSkillId2; }
set { m_MasterSkillId2 = value; }
}
private int m_MasterSkillId3;
public int MasterSkillId3
{
get { return m_MasterSkillId3; }
set { m_MasterSkillId3 = value; }
}
private int m_MasterSkillId4;
public int MasterSkillId4
{
get { return m_MasterSkillId4; }
set { m_MasterSkillId4 = value; }
}
}