108 lines
2.8 KiB
C#
108 lines
2.8 KiB
C#
/********************************************************************************
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* 文件名: GuildPreviewInfo.cs
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* 全路径: \Script\Player\Guild\GuildPreviewInfo.cs
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* 创建人: 李嘉
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* 创建时间:2014-04-22
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*
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* 功能说明:帮会列表中所需要的数据
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* 修改记录:
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*********************************************************************************/
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using UnityEngine;
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using Games.GlobeDefine;
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public class GuildPreviewInfo
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{
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private UInt64 m_GuildGuid; //帮会GUID
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public System.UInt64 GuildGuid
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{
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get { return m_GuildGuid; }
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set { m_GuildGuid = value; }
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}
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private string m_GuildName; //帮会名称
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public string GuildName
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{
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get { return m_GuildName; }
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set { m_GuildName = value; }
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}
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private string m_GuildNotice; //帮主公告
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public string GuildNotice
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{
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get { return m_GuildNotice; }
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set { m_GuildNotice = value; }
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}
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private int m_GuildLevel; //帮会等级
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public int GuildLevel
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{
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get { return m_GuildLevel; }
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set { m_GuildLevel = value; }
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}
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private ulong m_GuildChiefGUID; //帮主GUID
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public ulong GuildChiefGUID
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{
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get { return m_GuildChiefGUID; }
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set { m_GuildChiefGUID = value; }
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}
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private string m_GuildChiefName; //帮主姓名
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public string GuildChiefName
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{
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get { return m_GuildChiefName; }
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set { m_GuildChiefName = value; }
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}
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private int m_GuildCurMemberNum; //帮会当前人数
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public int GuildCurMemberNum
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{
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get { return m_GuildCurMemberNum; }
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set { m_GuildCurMemberNum = value; }
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}
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private int m_GuildCombatValue; //帮会当前人数
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public int GuildCombatValue
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{
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get { return m_GuildCombatValue; }
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set { m_GuildCombatValue = value; }
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}
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private int m_GuildMaxMemberNum;
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public int GuildMaxMemberNum
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{
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get { return m_GuildMaxMemberNum; }
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set { m_GuildMaxMemberNum = value; }
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}
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private bool m_bIsEnemyGuild = false;
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public bool IsEnemyGuild
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{
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get { return m_bIsEnemyGuild; }
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set { m_bIsEnemyGuild = value; }
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}
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private int m_GuildCurApplyNum;
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public int GuildCurApplyNum
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{
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get { return m_GuildCurApplyNum; }
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set { m_GuildCurApplyNum = value; }
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}
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private int m_GuildMaxApplyNum;
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public int GuildMaxApplyNum
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{
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get { return m_GuildMaxApplyNum; }
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set { m_GuildMaxApplyNum = value; }
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}
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private float m_RespondOverTime;//响应结束时间
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public float RespondOverTime
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{
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get { return m_RespondOverTime; }
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set { m_RespondOverTime = value; }
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}
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}
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