39 lines
944 B
C#
39 lines
944 B
C#
using System;
|
|
using Games.GlobeDefine;
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public struct GuildActivityBossData
|
|
{
|
|
public void SetBossData(int nSceneClassID, int nSceneInstanceID, float fPosX, float fPosZ)
|
|
{
|
|
m_nSceneClassID = nSceneClassID;
|
|
m_nSceneInstanceID = nSceneInstanceID;
|
|
m_fPosX = fPosX;
|
|
m_fPosZ = fPosZ;
|
|
}
|
|
private int m_nSceneClassID;
|
|
public int SceneClassID
|
|
{
|
|
get { return m_nSceneClassID; }
|
|
set { m_nSceneClassID = value; }
|
|
}
|
|
private int m_nSceneInstanceID;
|
|
public int SceneInstanceID
|
|
{
|
|
get { return m_nSceneInstanceID; }
|
|
set { m_nSceneInstanceID = value; }
|
|
}
|
|
private float m_fPosX;
|
|
public float PosX
|
|
{
|
|
get { return m_fPosX; }
|
|
set { m_fPosX = value; }
|
|
}
|
|
private float m_fPosZ;
|
|
public float PosZ
|
|
{
|
|
get { return m_fPosZ; }
|
|
set { m_fPosZ = value; }
|
|
}
|
|
} |