Files
2024-08-23 15:49:34 +08:00

39 lines
944 B
C#

using System;
using Games.GlobeDefine;
using UnityEngine;
using System.Collections;
public struct GuildActivityBossData
{
public void SetBossData(int nSceneClassID, int nSceneInstanceID, float fPosX, float fPosZ)
{
m_nSceneClassID = nSceneClassID;
m_nSceneInstanceID = nSceneInstanceID;
m_fPosX = fPosX;
m_fPosZ = fPosZ;
}
private int m_nSceneClassID;
public int SceneClassID
{
get { return m_nSceneClassID; }
set { m_nSceneClassID = value; }
}
private int m_nSceneInstanceID;
public int SceneInstanceID
{
get { return m_nSceneInstanceID; }
set { m_nSceneInstanceID = value; }
}
private float m_fPosX;
public float PosX
{
get { return m_fPosX; }
set { m_fPosX = value; }
}
private float m_fPosZ;
public float PosZ
{
get { return m_fPosZ; }
set { m_fPosZ = value; }
}
}