using UnityEditor;
using UnityEngine;
public class CharacterInGameEditor : CharacterShaderEditor
{
	public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
	{
		base.OnGUI(materialEditor, properties);
		var targetMat = (Material)materialEditor.target;
		FlowToggleShaderGui.FlowProcess(targetMat);
	}
}