using UnityEngine;

/// <summary>
///     用于出白包的特殊sdk类型
/// </summary>
// ReSharper disable once UnusedMember.Global
public class SdkEmpty : SdkEditor
{
    public override string platformId
    {
        get { return "Test"; }
    }

    private void OnIpListLoaded(WWW www)
    {
        var lines = AssetUtils.TextToLines(www.text);
        ParseIpList(lines);
    }
    
    public override void GetServerList()
    {
        AssetUpdateDownloaderTick.instance.LoadStreamingAsset("IPList.txt", OnIpListLoaded);
    }
}