using UnityEngine; public class WuChangSubLinkController : LinkFxController { protected override bool isBillboard { get { return true; } } protected override MeshRenderer RegisterMeshMaterials() { materialRecords = new LinkFxMaterialRecord[3]; var meshRenderer0 = transform.Find("MainLink").GetComponent(); materialRecords[0] = new LinkFxMaterialRecord(meshRenderer0.material, new[] {"_dif", "_node_1489_copy", "_alpha"}); var meshRenderer1 = transform.Find("BlackLayer_0").GetComponent(); materialRecords[1] = new LinkFxMaterialRecord(meshRenderer1.material, new[] {"_dif", "_wenli"}); var meshRenderer3 = transform.Find("BlackLayer_1").GetComponent(); materialRecords[2] = new LinkFxMaterialRecord(meshRenderer3.material, new[] {"_dif", "_wenli"}); return meshRenderer0; } }