using UnityEngine;

public class QingNiuLinkFxController : LinkFxController
{
    protected override bool isBillboard
    {
        get { return true; }
    }
    
    protected override MeshRenderer RegisterMeshMaterials()
    {
        materialRecords = new LinkFxMaterialRecord[1];
        var meshRenderer0 = transform.Find("suolian").GetComponent<MeshRenderer>();
        materialRecords[0] = new LinkFxMaterialRecord(meshRenderer0.material, new[]{"_MainTex"});
        return meshRenderer0;
    }
}