using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZiJinCopyOtherPlayerHeadInfoControl : MonoBehaviour { // Use this for initialization void Start () { } public List _AllPlayerHeadInfoList = new List(); List _ShowPlayerHeadInfoList = new List(); public GameObject newName; // Update is called once per frame void Update () { //在紫禁之巅中无效 for (int i = 0; i < _AllPlayerHeadInfoList.Count; i++) { if (GameManager.gameManager.m_RunningScene == 658) { if (_AllPlayerHeadInfoList[i].activeInHierarchy == true) { _ShowPlayerHeadInfoList.Add(_AllPlayerHeadInfoList[i]); for (int j = 0; j < _ShowPlayerHeadInfoList.Count; j++) { _ShowPlayerHeadInfoList[j].SetActive(false); } } if (newName.activeInHierarchy == false) { newName.SetActive(true); } } else { //for (int j = 0; j < _ShowPlayerHeadInfoList.Count; j++) //{ // if (_ShowPlayerHeadInfoList[j].activeInHierarchy == false) // { // _ShowPlayerHeadInfoList[j].SetActive(true); // } //} if (newName.activeInHierarchy == true) { newName.SetActive(false); } } } } }