using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Games.GlobeDefine; using GCGame.Table; using GCGame; using System; public class MarketingWinImgMenuItemCS : MarketingWinMenuItemCS { public Image _BtnBg; protected override void ShowActState(MarketingActState actState) { _ActId = actState.actID; var actInfo = TableManager.GetActInfoClientByID(actState.actID, 0); if(_MenuText != null) _MenuText.text = actInfo.Name; if(_BtnBg != null) { LoadAssetBundle.Instance.SetImageSprite(_BtnBg, actInfo.Icon); } RefreshActState(actState.state); } }