using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Games.GlobeDefine; using GCGame.Table; using GCGame; using System; public class MarketingUIBaseLua : LuaUIBehaviour, IMarketingActRetDel { private int actID; public int ActID { get { return actID; } set { actID = value; base.CallScriptFuncAtPath(luaScript + ".SetValue", "ActID", value); //刷新ID之后重新请求 base.CallScriptFuncAtPath(luaScript + ".AskForInfo"); } } public void MarketingActRetDel(MarketingActsRet marketActsRet) { base.CallScriptFuncAtPath(luaScript + ".MarketingActRetDel", marketActsRet); } public void MarketingActRetDel_temp(System.Object marketActsRet) { base.CallScriptFuncAtPath(luaScript + ".MarketingActRetDel", marketActsRet); } public void MarketingActPageAwardRetDel(object packet) { base.CallScriptFuncAtPath(luaScript + ".MarketingActPageAwardRetDel", packet); } public void MarketingActPageGetAwardRet(object packet) { base.CallScriptFuncAtPath(luaScript + ".MarketingActPageGetAwardRet", packet); } }