using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Games.GlobeDefine;
using GCGame.Table;
using GCGame;
using System;
public class MarketingUIBaseCS : MonoBehaviour, IMarketingActRetDel
{
public int _ActID;
///
/// 传入数组列表
///
///
public void MarketingActRetDel(MarketingActsRet marketActsRet)
{
MarketingActRetInner(marketActsRet);
}
public void MarketingActRetDel_temp(System.Object marketActsRet)
{
}
// 页面信息更新
public void MarketingActPageAwardRetDel(object packet)
{
MarketingActPageAwardRetDelInner(packet);
}
// 领奖信息更新
public void MarketingActPageGetAwardRet(object packet)
{
MarketingActPageGetAwardRetInner(packet);
}
protected virtual void MarketingActRetInner(MarketingActsRet marketActsRet) { }
protected virtual void MarketingActPageAwardRetDelInner(object packet) { }
protected virtual void MarketingActPageGetAwardRetInner(object packet) { }
}