using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Games.GlobeDefine; using GCGame.Table; using GCGame; using System; public class MarketingUIBaseCS : MonoBehaviour, IMarketingActRetDel { public int _ActID; /// /// 传入数组列表 /// /// public void MarketingActRetDel(MarketingActsRet marketActsRet) { MarketingActRetInner(marketActsRet); } public void MarketingActRetDel_temp(System.Object marketActsRet) { } // 页面信息更新 public void MarketingActPageAwardRetDel(object packet) { MarketingActPageAwardRetDelInner(packet); } // 领奖信息更新 public void MarketingActPageGetAwardRet(object packet) { MarketingActPageGetAwardRetInner(packet); } protected virtual void MarketingActRetInner(MarketingActsRet marketActsRet) { } protected virtual void MarketingActPageAwardRetDelInner(object packet) { } protected virtual void MarketingActPageGetAwardRetInner(object packet) { } }