using UnityEngine;
using System.Collections;
using GCGame.Table;
using UnityEngine.UI;
using System.Collections.Generic;

public class MarketingOpenServerSwitchPageRoot : MarketingCommonPageRoot
{
    protected override void MarketingActPageGetAwardRetInner(object _Packet)
    {
        MarketingActAwardPageGetAwardRet packet = (MarketingActAwardPageGetAwardRet)_Packet;
        if (packet.btnState == 1)
        {
            _TagContainer.ForeachActiveItem<MarketingOpenServerTag>((awardItem) =>
            {
                if(awardItem.TagInfo.tagID == packet.tagID)
                {
                    awardItem.RefreshTagState(2);
                }
            });
        }
    }
}