using UnityEngine; using System.Collections; using UnityEngine.UI; public class MarketingBuyPacketPage : MarketingPacketPageRoot { public Image banner; public override void InitSubTagPage(int tagId) { for (int index = 0; index < SubTags.Count; index++) { if (SubTags[index].tagId == tagId) { _SubTagContainer.InitContentItem(SubTags[index].awardTags); //当前页面是否需要显示模型 ShowCharModel(SubTags[index].modleID); if(banner != null) { LoadAssetBundle.Instance.SetImageSprite(banner, SubTags[index].btnIconPath[1]); //LoadAssetBundle.Instance.SetImageSprite(banner, "gift001Banner"); banner.gameObject.SetActive(true); } } } } }