require("LuaUtil")
PetGroupQulityBugFix = {}


--生命周期
function PetGroupQulityBugFix:Awake(  )
    
end

function PetGroupQulityBugFix:OnEnable(  )
    
end

function PetGroupQulityBugFix:Update()
	
	local qulityImgName = qulitImage:GetComponent("Image").sprite.name;
	local petInfo = CS.GameManager.gameManager.PlayerDataPool.FellowContainer:GetFellowByGuid(CS.PetMainWnd.CurrentSelectFellowId);
	if(petInfo == null ) then
		return
	end
	local targetQuality = petInfo.Quality + 1;
	local qulityName = CS.GCGame.Utils.GetFellowQuilityIcon(targetQuality);

	CS.LoadAssetBundle.Instance:SetImageSprite(qulitImage:GetComponent("Image"), qulityName);
	CS.LoadAssetBundle.Instance:SetImageSprite(iconImage:GetComponent("Image"), petInfo:GetIcon());

end