using System.Collections; using System.Collections.Generic; using UnityEngine; using GCGame.Table; // 暂无功能,只显示一条信息 public class CrossServerRoot : MarketingUIBaseCS { private void OnEnable() { GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{44051}")); Close(); } private void Close() { if(MarketingActsRoot.Instance()._ShowingWin.ContainsKey(this._ActID)) { MarketingActsRoot.Instance().ClearShowingWin(this._ActID); } this.gameObject.SetActive(false); } }