LuaDistributesRetStartLuckyDraw = {} LuaDistributesRetStartLuckyDraw.sysID = 47 LuaDistributesRetStartLuckyDraw.cmdID = 5 function LuaDistributesRetStartLuckyDraw.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesRetStartLuckyDraw.ReadPacket(binaryReader) return packet end function LuaDistributesRetStartLuckyDraw.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesRetStartLuckyDraw.sysID, LuaDistributesRetStartLuckyDraw.cmdID) if(packet['flag'] == nil) then packet['flag'] = 0 end message:WriteInt(packet['flag']) message:Send() end function LuaDistributesRetStartLuckyDraw.ReadPacket(binaryReader) local packet = {} packet['flag'] = binaryReader:ReadInt32() return packet end