using System.Collections; using System.IO; using System.Net; using System.Text; using GCGame; using GCGame.Table; using Module.Log; using UnityEngine; using UnityEngine.UI; // 激活码控制脚本 public class WelfareKeyCtr : MonoBehaviour { //private const string activiteKeyUrl = "http://serv.zhanyou-game.com:8098/api/gift/package/receive"; //激活 // private const string formatStr = "&serverId={0}&guid={1}&channelId={2}&code={3}"; // private const string _randomString = "qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM0123456789"; // private const int _randomStringLength = 8; //固定长度8 // private const string _tokenStr = "ZYAPI"; //固定TOKEN // private const string _staticKey = "\"code\""; // private const string _containertypeStr = "application/x-www-form-urlencoded"; public Button GetBtn; public InputField keyInput; // private static string activiteKeyUrl // { // get { return ControllUrlManager.ReceivePackageUrl; } // } private void Awake() { GetBtn.onClick.AddListener(OnGetBtnClick); keyInput.placeholder.GetComponent().text = StrDictionary.GetClientDictionaryString("#{8116}"); } private void OnGetBtnClick() { if (string.IsNullOrEmpty(keyInput.text)) GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{8127}")); else SdkControl.instance.RedemptionCode(keyInput.text); // // todo // StartCoroutine(CreateWelfareKeyPost(keyInput.text)); } // private IEnumerator CreateWelfareKeyPost(string key) // { // yield return null; // // var request = (HttpWebRequest) WebRequest.Create(activiteKeyUrl); // request.ContentType = _containertypeStr; // request.Proxy = null; //魔法解决卡顿? // request.Method = "POST"; // var paramData = Utils.GetHttpSingStr() + string.Format(formatStr, // GameManager.gameManager.PlayerDataPool.WorldId, // Singleton.Instance.MainPlayer.GUID, // GameManager.gameManager.PlayerDataPool.ChannelId, // key); // // var byteArray = Encoding.UTF8.GetBytes(paramData); // request.ContentLength = byteArray.Length; //请求长度 // var dataStream = request.GetRequestStream(); //得到请求流 // dataStream.Write(byteArray, 0, byteArray.Length); //将数据写入请求流 // dataStream.Close(); //关闭流对象 // // var response = request.GetResponse(); //得到的响应 // dataStream = response.GetResponseStream(); //获取服务器返回的流 // // var reader = new StreamReader(dataStream, Encoding.GetEncoding("UTF-8")); //打开流 // var responseFromServer = reader.ReadToEnd(); //读取内容 // // reader.Close(); // dataStream.Close(); // response.Close(); // // if (ParseJsonByKey(responseFromServer, _staticKey).Equals("106")) //账号已经激活过 // GUIData.AddNotifyData("#{8117}"); // else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("102")) //激活码错误 // GUIData.AddNotifyData("#{8118}"); // else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("104")) //激活已经被使用 // GUIData.AddNotifyData("#{8119}"); // else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("105")) //激活码失效 // GUIData.AddNotifyData("#{8120}"); // else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("0")) //激活码失效 // GUIData.AddNotifyData("#{8121}"); // // //激活成功服务器判断 // } // // private string ParseJsonByKey(string jsonText, string key) // { // string val = null; // var _res = new ResultMsg("", ""); // _res = JsonUtility.FromJson(jsonText); // // try // { // val = _res.code; // } // catch // { // LogModule.ErrorLog(_res.msg); // } // // return val; // } private void OnDisable() { keyInput.text = string.Empty; } // private struct ResultMsg // { // public readonly string code; // public readonly string msg; // // public ResultMsg(string _code, string _msg) // { // code = _code; // msg = _msg; // } // } }